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Shell's Redeemer: The sequel to the beloved Shell's Retriever (Screenshots)
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2020 - Shell's Redeemer: The sequel to the beloved Shell's Retriever (Screenshots)
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Almost 2 years ago I submitted my first hack to SMW Central. The hack was called Shell's Retriever and it was supposed to be a beginner-friendly item abuse kaizo hack. I didn't put that much effort and thought into it and the making process was kinda rushed (It didn't even had playtesters) but it turned out to be a huge success, with almost 3 thousand downloads including all versions. Almost every kaizo streamer I follow played it and people really seemed to like it, so I decided to finally start making a sequel.

For this hack I am trying to be as creative as I can and give every level a unique feel. The levels are short, just like Shell's Retriever (maybe a little bit longer) with fun and fluid shell tricks that connect from start to finish. The difficulty is higher than Shell's Retriever, but if you have beaten that hack, this one shouldn't be too bad. Here are some screenshots




(This level uses the "Sprites are always on water" UberASM)




(This level uses the Screen Wrap UberASM)




This hack also has a classic pure platforming kaizo level. This one is quite a bit harder than the one in Shell's Retriever





Shell's Retriever had 8 levels, I think I'm gonna make at least 10 for this one. I already have 7 levels finished, so I hope I'll be done with this by the end of the month.

In case you're wondering about where I got the name of these hacks take a look at this. It's name of a weapon from a Zombies map called "Mob of the Dead" from the game Call of Duty: Black Ops 2
I should definitely try this out when it's done one (and your prequel too) As a kaizo player shells still cause more problems to me than they actually should. I guess your hack could be some great exercise to get more used to their behavior and their tricks. Looking forward to the result #smw{:peace:}

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Originally posted by Sariel
I should definitely try this out when it's done one (and your prequel too) As a kaizo player shells still cause more problems to me than they actually should. I guess your hack could be some great exercise to get more used to their behavior and their tricks. Looking forward to the result #smw{:peace:}


That's actually the main goal of these 2 hacks, kinda teach and make people comfortable with shells
I kinda feel the background clashes with the foreground colors alot... but level design and concept wise it sounds real neat!

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Damn, those screenshots are passionately done. I haven't played the first Shell's Retriever (I believe), but hacks based on shells are hard to pull off, so I commend you for looking for creative usages of them. My only nitpick is the palette of stuff such as the switch block in the screen wrap level and some of those one-way blocks, but otherwise, I'll stay in touch with this hack's development!
Originally posted by Katerpie
My only nitpick is the palette of stuff such as the switch block in the screen wrap level and some of those one-way blocks, but otherwise, I'll stay in touch with this hack's development!


I'll have to make a different map16 tile that uses different pallete for that to look better. I'm on it, thank you!
Well, I believe that I saw this project at the beginning, with screenshots and some videos and that already got me excited to play. I really liked Shell's Retriever and I look forward to playing this project.
I was unaware of your previous work but I'm liking what I'm seeing here so far. Good luck finishing the project!
Wow That Looks Difficult but Evenso Entertaining :D

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Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2020 - Shell's Redeemer: The sequel to the beloved Shell's Retriever (Screenshots)

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