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Make me destroy SMW

Super Mario World

Not unlike my other C3 thread you guys are gonna tell me what to do for this one. In the past I've done weird SMW edits such as SMW but every instrument is @17 or SMW but every sound effect and instrument is @17 but also everything is a goddamn mess (which Telinc and randomdude hijacked and made even more of a mess), but this time, rather than trying to come up with some funny twist on SMW, you guys are gonna tell me what changes to make.

Rules
1. You don't get to make me do anything super complicated. Simple requests like "make this global color red" or "put a pipe on X screen in Y level" or "change X instrument in Y song." I'm willing to do more fancy things like "Make a peace sign out of cement blocks in X level" but nothing super complicated.
2. All changes requested must be able to be seen on screen in SMW. No silly requests like "Put a horizontal left facing pipe on the top of screen 0E in level 104" or something like that
3. Three modifications per person.
4. I'm not an ASMer so no ASM edits

Let's see what horrible things you guys can come up with! As of now, everything is as it should be in Dinosaur Land.
SMW, but all the sound effects are @7.

I'd be interested in hearing the results of that.

LINKS -> YouTube - Discord - Twitter

add one floating muncher in every level. Bonus points if you place it in annoying spots.

And by every level, I mean every used Lunar Magic level, including 0 and 100.
Bypass FG3 to be 18 in level 105!

EDIT: Clarified level
add goal post object and goal sprite in Level 0/100 in the middle of the bonus game.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Originally posted by Hooded Edge
SMW, but all the sound effects are @7.

I'd be interested in hearing the results of that.


As disgusting as that would be I don't think that's in the cards this time

Originally posted by Aja
add one floating muncher in every level. Bonus points if you place it in annoying spots.

And by every level, I mean every used Lunar Magic level, including 0 and 100.


Yeah sorry I'm not doing that lmao

Originally posted by Daizo Dee Von
add goal post object and goal sprite in Level 0/100 in the middle of the bonus game.


sexy

Originally posted by TomatoPhalanges
Bypass FG3 to be 18 in level 105!

EDIT: Clarified level


flip mario's GFX in X axis.
:)


Swap GFX 03 with GFX 02.





Dream team (feed them, please):






Originally posted by floppingcheepcheep
flip mario's GFX in X axis.




Originally posted by Major Flare
Swap GFX 03 with GFX 02.


Done
swap the layer 2 tiles of yoshi's island and vanilla dome in the ow
Originally posted by Teows
swap the layer 2 tiles of yoshi's island and vanilla dome in the ow


They both use the same GFX, unless I misunderstood your post
1. Replace the powerup sprite that falls from Mario's item box with a falling spike

2. Xflip all text tiles (without changing their order)

3. Replace Yoshi's head in the GFX with a falling spike

allow shy guy emojis in post footers you cowards!
Originally posted by Samantha
They both use the same GFX, unless I misunderstood your post

I meant their tile arrangement, not the GFX they use lol
change 1 water level in each world (if applicable) to no longer have water

switch the boss order around randomly

change the name of bowsers castle to "shit house"
Originally posted by Samantha
Originally posted by Daizo Dee Von
add goal post object and goal sprite in Level 0/100 in the middle of the bonus game.


sexy]

lol by object I meant the layer 1 bars but this is better.

Change
Code
Mario  has  defeated the
demented  Iggy Koopa  in
castle  #1  and  rescued
Yoshi's  friend  who  is
still trapped in an egg.
Together,    they    now
travel to Donut Land.   
                        


to

Code
\A0\A6\A7\A8\A9\B0\C0\D0  h\71\31 \74\6D\75\75\73\C6 \7Bh\73
\6F\70\71c\73 t\22                
                        
\D6\D9\B9\B5\B4\87\8Dl\28\84\A8\BB\8B8\E8\B5\94\98\9B\7A\87\A7\B3\86
\8A\BC\DA\B6\84\765yd\61\83\CC\E6\B567\B5\CA\ED\FF\FE\EA\E6\E2
                        
also  luigi killed iggy.
good for him.           

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Originally posted by Von Fahrenheit
1. Replace the powerup sprite that falls from Mario's item box with a falling spike


You mean change the graphic? That would mean I have to replace all the powerup sprites with falling spikes.

Unless you mean make falling spikes fall from the reserve box and in that case I can't ASM to save my life.

Originally posted by DDV
lol by object I meant the layer 1 bars but this is better.


oops lmao
swap SP1 to SP4 and SP4 to SP1
Originally posted by Doug Walker
swap SP1 to SP4 and SP4 to SP1

For what stage?

Also

Make the level loading routine use a random level for sprite data instead of the one specified.

Change the data bank of the global palettes from 00 to 7E.

Swap GFX pages 0 and 1.

----------------

I'm working on a hack! Check it out here. Progress: 64/95 levels.
f for what i suggested
Anyway, two more things:

Change Back Area Color 2 to red

Make all question blocks upside down in map16

Super Mario World