My final change is adding a single yellow switch block tile under Mario and an invisible block above Mario in Donut Plains 1 so the player is required to get the yellow switch.
This was actually really fun haha, thanks for making this thread a thing.
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Make Yoshi's House only be exitable by death;
Make Donut Secret House's door leading to the big boo boss send you to a test level (and put the door to the boss in a random place if you want);
Make Tubular unbeatable unless you have all switch palaces (put the switch blocks as the ground after the goal point).
Put Bowser's theme (the main part that starts very loud) in Donut Plains 1.
Replace all normal goals with the "goal sphere orb" and hide the orb in every level in a neat place that is different than where it currently is.
So normally you just have to get to the end of a level and get the normal exit, but now you have to find the orb and the orb can be anywhere in the level. Do this for every playable level that has a normal exit.
Use the goal sphere in the levels mentioned above even if the orb doesn't use the proper graphics.
Change the first area of Gnarly (level 12A) from a vertical level into a horizontal level, while leaving all objects and sprites where they end up. (Also, perhaps assign an exit to level 1C4 from screen 05 if you do this, so that the pipe there doesn't lead to a bonus game trap.)
Make all switches create 4 tiles high walls in very annoying places
put invisible 1f0 tiles all over the place
use old addmusic to make the music break
This is the sight we had one day on the high mountain: We saw a lamb with seven eyes, We saw a beast with seven horns, and a book sealed with seven seals, seven angels with seven trumpets, and seven bowls filled with anger.
Those are the pictures of what was, what is and what has to come.
We are the people, the rolling people, the why people, the waiting people, the wanting people, the tambourine people, the alternative people, the angel people...