Tip: After editing your overworld, make sure to use an EMPTY save file, as save files with progress may load Mario's position based on previous versions of the overworld. Note that altered level flags will also only take effect on new save files.
It begins, ill play in a sec, Screenshots look wild, tells ya you know what are you going to get yourself into.
-------------------- On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.
So is this even more full-on Kaizo than the original? I remember the first YUMP being more wacky than outright hard (not from my own experience, but raocow did play it).
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bebn legg Administrator, Discord Manager, and SMW Music Moderator
-------------------- Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.
It's here, and I genuinely want to try it out. Looks more wild and wacky than I ever could've imagined out of a sequel to YUMP! I suppose one could say that this truly is yumped up.
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