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Cool Zone 2
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2020 - Cool Zone 2
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Is it an electric boogaloo? I dunno. Either way I'm making a sequel to one of my hacks, Cool Zone!

For those that don't know, Cool Zone is a fun, short little kaizo hack I made a while back, and, people seemed to enjoy it!

For the sequel, I decided to up the ante. By introducing:
- CUSTOM POWERUPS BY LX-5 (I love this patch)
- CO-OPERATIVE GAMEPLAY
- ALL THE ASM! THROW IT ALL IN THERE!
- AND MORE!!!

For real, this is supposed to be my ultimate hack. I want to throw in as much as I can into this, and likewise it's going to take forever. I have a personal discord server where I jot down ideas, for mini-projects to work on for this hack specifically.

This game is going to have two parts. One, a kaizo side, and secondly, a non-kaizo side! Like the A side and B side of a vinyl, you can pick which part of the game you want to play. For the kaizo side, you play as Shy Guy, the main protagonist of Cool Zone! For the non-kaizo side, everyones favorite feline hero Mallow from Super Mallow World returns, and is here to search for all the salmon! And possibly save the day too.

Later on in the game, I plan on having both sides of the game have to co-operate with one another. Or if one is not able to play the kaizo side of the game, no need to worry! There will be playthroughs made available, or you can ask a friend to help out too! It remains to be seen how exactly I'm going to pull this off, but I'm going to try and make it fun and engaging for both players.

So far, I've come up with about half of the levels for the game. Then I started changing my design philosophy. Then I started going back and forth, not knowing what philosophy to go with. I then looked back at two hacks I made.

1: Super Mallow World - a mostly vanilla SMW difficulty level.
2: Mario & Luigi: Power Blast (demo) - More puzzly / powerup mechanic abuse.

I still am unsure what blend of both games I want to use for my non-kaizo side of the game. However since I've implemented custom power-ups, I'm leaning more towards puzzly powerup mechanics. These might not be mandatory for every level, but they will become a large part of the gameplay.

For the kaizo side, thats easy, of course I'm going to use all the powerups (that make sense!) Some powerups might not work in the kaizo scene as easily and as fun as others, such as the superball or the electric flower. I've yet to decide whether I'm able to use them all or not. I do have one kaizo level made so far, using the bubble flower!

Below are some screenshots, some featuring Mallow, some featuring Shy Guy. The last screenshot is the first part of the kaizo level I've worked on, the others featuring Shy Guy are just non-kaizo levels. Some of the screenshots feature from the recent Steampunk-themed EXGFX contest. I've reached out to the authors individually to ask if I could use them in this hack, to which they all agreed! I'm thankful to MM102, Flagpole1up, and Pokerface for all their amazing tilesets.

Screenshots:



















Wow that Looks Realy Great and I Never Have Seen some of The Graphics you Use Keep it Up Ok :D

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Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


I love the designs of the levels and the new mechanics, it is very well done:)
One of my backgrounds has been used! :D I see why we also like my backgrounds :D

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Currently working on The Mario's Greatest Adventure. My next projects will be The Mario & Stitch vs. Devil Ztar Trilogy (MSU-1 only with some SPC) and The Mario's Greatest Adventure CD (MSU-1 only). My list of music request is in my bio. List Graphics
it's great, and when can you play it?

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List Soundtrack - List Hacks
Originally posted by Infinity
it's great, and when can you play it?


In any point from a year from now, to probably a millenia from now. Its the ultimate hack that I'm capable of making, taking all I know from ROM hacking and putting it all here. Its going to take a while, between this and IRL things and other passion projects that sidetrack me.
Looks pretty! It's not too often we see a hack where it doesn't star mario. I love the custom enemy gfx as well

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What-A-Blast has been cancelled...
**Layout by Erik557


Very soft and pleasing colors, clean and beautiful tilesets, and you sure do love that cat. It feels like I'm seeing Mallow about as much as Yoshi now. This looks like a traditional-style platformer (sans the unshown Kaizo parts) from the screenshots but they don't really give a lot of clue as to how it goes. What is that caped guy with the hat in the steampunk level? He seems nasty!

I am worried about how it will work in practice having two sides of the game that play on completely different challenge levels but both be mandatory to progress: the only feasible thing I could think of for a less-seasoned player is to buddy up with a second player who is Kaizo-savvy to netplay with, otherwise they are pretty much stuck watching a playthrough rather than achieving victory. In my personal opinion, it's probably wiser to either:

1) publish two separate hacks, or:
2) the Kaizo stuff can be endgame, or "special world"-equivalent post-game content and you can entice the player with something like a hidden ending or a new coat of overworld paint and alternate sprites to try to work through it

But if you're imaginative enough to pull this off, I'd be very impressed! I wish you the best of luck and ideas.

Just look above you...
If it's something that can be stopped, then just try to stop it!
Originally posted by Counterfeit
I am worried about how it will work in practice having two sides of the game that play on completely different challenge levels but both be mandatory to progress: the only feasible thing I could think of for a less-seasoned player is to buddy up with a second player who is Kaizo-savvy to netplay with, otherwise they are pretty much stuck watching a playthrough rather than achieving victory.


What I thought of is, having a few different versions of the game. 1 where, the kaizo side is fully unlocked and you just have to play the non-kaizo side to complete the game. 2 where, its vice versa, the non-kaizo is unlocked but the kaizo is what needs to be completed. 3 where, both sides need to be completed.

I would want to structure the puzzles in such a way that, you won't be able to go into either version and find the solution to the possible despite the puzzle being completed on one side. After this hack is first released, I would like there to be only one version of the game, where both sides need to be unlocked by a select group of players. Then later after that, I can release versions where either one side is unlocked.

Alternatively I thought of including a locked zip file, which could only be unlocked by completing either side of the game, which will give you a code to automatically "complete" the other side's puzzle. It'd just set the flags for its completion and you can move on to complete the game fully.
There's some really good concepts going on here. If you do end up pulling this off as you intend to, I think it has some great potential!


Sure it could be split, but if done right this could be neat. ^.=.^

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Be a cool person and check out this thread and comment on it!
There's custom dimensions and really neat sorcery you can enjoy!
Scrydan does Datapack things to Minecraft - 1.16 Minecraft Java Datapack Requests

Minecraft Randomizer: Scrycrafter
Like the graphics and pallete for beach keep it up!

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You are challenged by Champion Daisy!
The aesthetics seem very nice, including sone steampunk gfx which I recognise from the last gfx contest, but for the most part, as it has already been said, this looks like a traditional hack. I'm curious: will there be kaizo sections and traditional-style sections?
Well, the title is true. It's cool. It has zones. And I'll definitely think of the number '2' at some point when playing it.

In seriousness, great work here! Lots of variety, nice aesthetics and a project to look forward to. Great work!

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Click here to enter the world of mediocre!
Originally posted by Darolac
The aesthetics seem very nice, including sone steampunk gfx which I recognise from the last gfx contest, but for the most part, as it has already been said, this looks like a traditional hack. I'm curious: will there be kaizo sections and traditional-style sections?


Thats entirely the point, although, I’m splitting the hack in 2. A kaizo side and a traditional side. Although again I’m going back and forth with the “traditional” idea, going from traditional style to puzzly powerup mechanic abuse. Think of Mice’s powerup levels, or check out Mario & Luigi Power Blast.
I recently learned that this emoji #smrpg{:O} exists. I think it's fantastic because it looks like the Shy Guy is super hype. Like just look at him, he's so excited! I just wanted to say that because this hack has a playable Shy Guy and that's super cool.

Other than that there's not much other than aesthetics to talk about here. Overall they look really good, but they're a litte inconsistent. For example, this level blends the foreground and background together a bit too much


There's something about the night time levels that make them a little jarring, I think it's how bright the foreground looks even though the light source is way past the horizon. Like here, the trees are mad bright


The more colorful backgrounds are great! They have that warm fuzzy feeling to them which I think is what you were going for since you replaced Mario with a kitty cat. I think they go together really well.

Here are some Hype Guys to encourage you #smrpg{:O}#smrpg{:O}#smrpg{:O}#smrpg{:O}#smrpg{:O}#smrpg{:O}#smrpg{:O}#smrpg{:O}#smrpg{:O}#smrpg{:O}#smrpg{:O}#smrpg{:O}#smrpg{:O}#smrpg{:O}

you're mom bannd
I haven't actually heard of Super Mallow World prior to this thread, but I gotta say, man, is he adorable! I'm not sure if the hack is for me (mainly because of the Kaizo part), but I really want to give it a try just for the little guy alone. And then again, the concept of A sides and B sides kinda reminds me of Celeste, which I fully completed, so maybe I would end up liking this, after all? Who knows. If you go through with this concept, one thing that I think is crucial is to make sure that the A sides teach you all the mechanics that are necessary to get into the B sides. Like, if I went into this hack, you could expect me to not be familiar with any Kaizo tricks like shell jumps and stuff, so if they were to appear in the B sides, the A sides should prepare me for them to some degree. I think Celeste did this pretty vell and I think that's one of the reasons it was so much fun to play, even when getting to the more difficult levels.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
looks good love the graphics you chose!
The graphic is very nice.
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Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2020 - Cool Zone 2

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