Tip: You can use Lunar Magic's Overworld Layer 3 Editing system to edit or create your own layer 3 images (castle bricks, fish, rocks) and apply unique effects per level via the Layer 3 Bypass in the main editor.
Yoshi's Island has got one of the most beautiful graphics, even ignoring Super FX stuff. In fact, there is notoriously special background which took me so long to rip (credit me before using it!): The sunset background seen in e.g. 3-1 and 6-1. The reason it's special is because it uses HDMA to break the 2bpp limit (I mean, it is a layer 3 background). Here are some images showing this background:
In fact, it's supposed to be faithful to the original background so parallax, wave effect and palette animation are included.
Enjoy! (But only if you use SA-1 and don't use a layer 3 status bar.)
In addition, I also release the script (or rather an updated version thereof) I used to "rip" the HDMA gradient: Link
My man this is looking sick! I forgot how beautiful these backgrounds were. Didn't even know they were Layer 3!
-------------------- Are you an ASM coder and want to trade "resources"? Private Message me for details. (I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.
Yoshi's Island makes such good use of layer 3. If there was a tier list of which SNES games make the best use of layer 3, Yoshi's Island sits two tiers above whichever RPG comes in second place. We're getting a lot of cool stuff to SMW these days between ports from other SNES games + Mario Maker and original content. Really nice to see. I want to applaud you for setting up the parallax too, adds so much to the authenticity.you're mom bannd
I'm not to enthusiastic about the background per se, but I admire how you did this. This must've been a ton of work again for a single background.
It turned out faithful to the original in the end, so good job with that MFG!
Wow Looks Realy Nice and Yeah you are Realy Right that was Yoshis island have Used in Technical Aspect aswell Gameplay Always one of The Best Games the Only Think we Stil Need are Singing Tribal Shyguys
Didn't think about it until I tried the demo but it's really jarring how the background scrolls 1:1 with the foreground vertically but much slower horizontally. I guess it makes sense because you wanna show the whole thing on a normal-sized level but I think it would work much better for taller levels. But man, it looks good. It's so versatile that it's only layer 3 tooyou're mom bannd
Wow, nice to see you've improved on the rip with the scrolling parallax and all! Too bad I can't use it with the vanilla status bar with the parallax, but I could easily remove that and still use the BG, right?
That's amazing! Yoshi's Island really has some of the most beautiful graphics of the SNES era, especially with its use of Layer 3, and this background is no exception!
Really impressive that you managed to rip this! Great job!
I truly believe YI and its art style will still be looked back on many years in the future for how iconic and unique it was for the time.
I can imagine getting this background to work properly was quite tedious so I do applaud the effort.