This time I'm talking the heaviest artillery I have. I'm working on a hack called:
Mario and the Gem of Power
Here's a screenshot:
Bowser sent his trusty koopa, along with a crew of galoombas towards a mine to search of jewels that will help him crush Mario for good. Seeing the team takes a long time searching, Bowser called his koops back to his main base. After asking about the jewels, koopa tells his team has it, but the koopa doesn't and will send the jewels of power to his base.
A galoomba ran towards Bowser corrupted. He found a way to make the enemy snap out of it and after the galoomba recovers, koopa told Bowser he went towards a corruption gem. After Bowser demoted the galoomba and his other minions to goomba, Mario finds out from a toad about Bowser's plan and wants to put an end to it.
This hack includes a total of 8(or more worlds). Find a way to overcome every obstacle. Because you can do it.
The first screenshot has updated layer 3 GFX. Perhaps some time, I'll release those?
There seems to be a cannon team here.
Watch out for enemy bushes!
Half-spinning roto-discs are a thing and I should change the pododoo GFX.
Easy crab to deal with.
You do remember the screen below?
This is the start of world 3.
The first, seconds and 3rd world submaps are complete. I will show only the first one:
Almost revealed OW:
I will change the layer 3 border.
You will play the demo at the next C3. What to do then:
-change the layer 3 border;
-edit the Overworld Indicators patch to make it compatible with the other patches;
-find a beta tester to test my hack.
That beta tester will point me to some unneeded flaws.
That's all that I have! I hope these screenshots do look good.
I have a .gif now.