First, I did some little progress for my Hack, not a big step because I did a long pause. I added some HDMA effects and I created a team for this Hack, composed by me, Dark Prince and RussianManSMWC.
it still an early developpement hack, you may encounter glitches, unterminated levels and cutoffs.
There is importants things to say about some glitches :
In the level called Flandre Industries, you have a vertical autoscroll room. If you enter in the door at the end of this part, yoh may be send on the overworld and encounter graphics glitches.
In another level called Security Gate, you have a vertical room part. If you touch a semi-solid or pass-trough block, you'll be also send to the Overworld with graphical glitches.
If you know what causes the problem and how to solve it, thanks for answering in the comments
Except that, you can try all the levels without problems.
You can use the pipe on Yoshi's Island to get access to all levels.
Epilepsy Warning : If you are epileptic, Don't go in the AbStRaCt World!
Also, do you want MSU-1 in my hack? You can vote if you want!
You can download the hack here : https://bin.smwcentral.net/u/37295/Scarlet%2BCorruption%2BDemo.bps
This hack includes :
- Custom Sprites
- Custom Blocks
- Custom ASM
- Custom Graphics
- Some hard levels
- Flandre Scarlet
Now, I'll tell you more about my game.
I'm developping a platformer game on GameMaker Studio 2. This game will take inspiration from games likes VVVVVV, Sonic, Touhou Project and especially, Super Mario World and its hacks! they give me a lot inspiration for level design and gimmicks!
I've used some code from Gatete's Engines with my own physics engine, but I'll rewrite the physics engine / Use Gatete's Engines 'cause mine is not very good and I want something likes SMW.
Cubby Crazes helps me as a second programmer (I'm the main programmer) and especially for Music.
Here's one from him:
And now, some screenshots of the game, please note it's in an early developpement state and some things will change (I'll add an HUD, change the Room system, ...).
For the story, the main character, System64, was trapped into a virtual world called Informatica and has to escape from it.
I'm developping this game when I'm motivated. Sometimes, I'm fast, sometimes I'm slower or I do some pauses.
This game uses the Genesis / MegaDrive color palette
there is, for this game, 8 palettes of 4 colors for Tiles and 4 palettes of 8 colors for Sprites. I took inspiration from SNES' Mode Zero.
I won't publish a demo now because it's not playable for the moment.
But, BUT... I want to provide multiple versions of the same soundtrack and Modding! I'll try to do that if I can. And sure, I'll allow fans creations Because fan works motivates me to continue doing games! Fans can also do incredibles things too.
Finally, I have a DeviantArt where I publish my Pixel Arts. You can have a look if you want :
I'll post more content in the future.
I hope you appreciate what I did for this C3.
Feedback is highly appreciated, even if it's negative. But if you want to do a negative critic, please be constructive.