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Setting player 1 AND player 2 powerup status
Forum Index - SMW Hacking - SMW Hacking Help - Setting player 1 AND player 2 powerup status
Pages: « 1 »
I have seen codes made to change Mario's powerup status at the beginning of the game. However, I have noticed that there has not been anything posted that talks about including player 2 with that. I haven't been able to figure it out. Is there a way to start player 1 AND player 2 Big just at the beginning of the game?

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I used to put Mario figures in the pipes of my basement to send them on adventures. Plumber dug em out 27 years later. Mission complete I'd say.
This patch allows you to set the initial powerup state for both Mario and Luigi, as well as other things like lives, Yoshi etc.
This did the trick. Thanks a lot. I did have to change one thing though. I had to add if/endif to

LDA #!YoshiColour
STA $13C7|!addr ;/Mario Starts with defined Yoshi colour.
STA $0DBA|!addr ;| Affects Luigi too.
STA $0DBB|!addr


Without it player 2 still gets a yoshi at the start. Other than that it seems to work great. Thanks

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I used to put Mario figures in the pipes of my basement to send them on adventures. Plumber dug em out 27 years later. Mission complete I'd say.
Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - Setting player 1 AND player 2 powerup status

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