Tip: If you're patching a BPS/IPS file to a ROM, make sure that your ROM is clean (unmodified) before you patch it. If it's not clean, use ROMclean to fix it.
In what's totally not a last-minute C3 thread, I've decided to release some small patches that I originally made for Mario's Final World - 3 years after I first planned to release them.
Nerf Yoshi's Flight
This patch changes Yoshi's flight ability in two ways. It limits the maximum height at which the player can fly and it makes Yoshi swallow shells much more quickly if they give him wings. This applies to all blue shells, as well as all shells eaten by a blue Yoshi. It somewhat resembles another existing patch but it accomplishes the effect in a much different way.
On/Off-controlled P-Switches
This patch creates a new type of P-Switch whose color is controlled by the On/Off switch, as seen in the pyramid level of Mario's Final World. The custom P-Switch also gets a different sprite tile. Since the patch was originally made for private use, it's not as user-friendly as it could be, but it can still be useful.
The advantage of using a patch instead of a custom sprite is that, when combined with the hex edit at $02AC18, you can carry the custom P-Switches into another sublevel. This wouldn't be as easy to accomplish with a custom sprite.
I'm always up for nerfing yoshi
Really nice job.
It's always restricting to integrate yoshi into your level design and this patch might help with that.
Nerf Yoshi's Flight
This patch changes Yoshi's flight ability in two ways. It limits the maximum height at which the player can fly and it makes Yoshi swallow shells much more quickly if they give him wings. This applies to all blue shells, as well as all shells eaten by a blue Yoshi. It somewhat resembles another existing patch but it accomplishes the effect in a much different way.
Those p-switches are really neat and I can think of some nice puzzles I could make for my hack I'm remastering. They also make me think of some other gimmicky things I might be able to pull off with uberasm too.
I'm always open for balance patches. Good work there. The new switch also looks like it has many uses and possibilities.
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Both of these are really simple, but I like them. I think they could be really useful for puzzle levels. Or, heck, I think the limited Yoshi flight could even be useful for regular levels that just want to make the flight more predictable.
It's nice to see a much easier and convoluted yoshi nerf patch.
The P-switches though, wow. Lots of opportunities for puzzles at our hands. I wonder how people are gonna (ab)use them to their advantage.
Thanks for sharing them!
ECS.98 Red Koopa
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I was gonna mention you're sabotaging our team, but i think enough people said it already
Nice patches you got there!
The Yoshi flight nerf will be very useful in preventing major cheese from levels when you want to add a Yoshi to it. (And it could even be used as a gimmick!)
And those P-Switches are really cool, i can see a lot of interesting puzzles being made with these, especially when mixed with other On/Off elements.
I'm already afraid of myself, abusing the p-switches in some absurd puzzly way.
Perhaps I should only stick to the Yoshi nerf, since this one is balanced and is no source for evil puzzles.
I like both things I see here and especially the Yoshi flight limitation might be quite useful for general level designers. Good job Telinc!
Kaizo makers will be delighted with this yoshi nerf patch and I expect a lot of evil things coming from them. Even I could use it to make a creative level with this.
The P-Switch has a lot of potential to make some mindblowing puzzles. Thank you very much for sharing this cool stuff.
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MarioFanGamer SMW ASM Moderator Invincible Mario
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Those ON/OFF P-switches are certainly a rad puzzle gimmick that can be used. Perhaps I could use it in my P-switch hack... who knows!
Also that Yoshi needed to be nerfed. You've done Mario World a service.
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