Language…
5 users online: Henrique98, Jeff2342, Lizard_433, MallyFractal, Samantha - Guests: 1,392 - Bots: 106
Users: 67,694 (2,004 active)
Latest user: Sable Mage

disappearing block by Breakmit

File Name: disappearing block
Submitted: by Breakmit
Authors: Breakmit
Act As: Any
Includes GFX: No
Description: This block can act as any other block but self destroys when mario stands on it for too long.

The timer is reset when:
--mario stands on an other block
--mario leaves the block for more than 8 frames

4 adresses from normally empty RAM are used: $7E:14AC, $7E:18BB, $7E:1473, $7E1474. The last 3 can be changed in the asm file to any empty RAM but the first must not be changed.

No sprites are used.

The time before the block disappears and the behavior of the block can both be changed in the asm file too.
Screenshots:
Moderated with:
Lunar Magic 3.11
GPS 1.4.1
Snes9x 1.60

If I jump onto the disappearing block and constantly jump off of it, the block will not disappear. I can also walk onto it briefly, then walk off and if I'm fast enough it will not disappear. I also tried making a line of them and just ran across all of them, without anything happening. Did not test on SA-1 (since it wasn't made to be compatible).

Lastly, this block exists that's already SA-1 compatible and functions well enough already, so this block isn't really necessary.