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A lookback at my worst works (Top 10 Worst SMW "Daizo" Levels)
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2020 - A lookback at my worst works (Top 10 Worst SMW "Daizo" Levels)
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(I'm expecting a bunch of "oh these aren't so bad" posts, but just know I know that.)
(Also CLDC judges, there's a spoiler in Dishonorable Mentions involving my level)


So history: I started a little series on my channel years ago called "Top 5 Bests", which only had two episodes. Let's just say they're bad videos and I'm not going to bother linking them, but this did spark interest in creating a countdown based on SMW Hacking for a looong time. I've been fans of "The Autarch", "Joshscorcher", "Fawful's Minion", and whatnot for years. After creating my second episode, I've always been afraid to create an extensively scripted video since I know my voice is not the most pleasant to listen to, and I see people make fun of users like "CartoonGamer" and other higher-pitched males get made fun of for having annoying voices.

So what made me actually push through with this little project? ...well, I just pushed through is the thing. I stopped worrying about what other people thought about my voice and just allowed myself to put this 420 subscriber special together. If this turned out terrible, I'll just worry about the next one and not let my past haunt me...so fittingly enough, I tackled this project by looking at the work that has taunted me for years. This video kind of represents both facing my fears of how the internet is, and to point at my older works and just say "I moved on" by acknowledging them for the final time.

This was not intended to be released during C3, as my original plan was to release this on June 28th. I figured, since I'm releasing this during this event anyway, why not promote it? I get this video really points at me and me alone (I guess this is a bit egocentric), but I think it's good to look at yourself and say "I've improved since then, and I'm proud of it." I wish people forgave more, but it's best to forgive yourself first.

Enjoy my history!
It's quite cool that you reviewed your own levels with this video. Didn't expect you'd rate your JUMP level that bad. I honestly liked the black and white concept even if the design was fairly difficult at some parts.
Anyways it was interesting and entertaining to watch and also somehow educational on what not to do. #tb{:DD}

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The commonality I noticed among your level designs -
even if they are objectively bad, they commit to be having interesting ideas.
That, I respect you as a level designer for.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Originally posted by Sariel
It's quite cool that you reviewed your own levels with this video. Didn't expect you'd rate your JUMP level that bad. I honestly liked the black and white concept even if the design was fairly difficult at some parts.

Considering the amount of backlash the level got, plus how much of it was preventable if I had just started the stage again, that's basically my reasons for putting it on the list. I get the level has it's fans, and I'm happy people are kind of getting the idea of it. I just can't look at it fondly, but it's okay to like the level yourself.

As I said, these levels are more based on how I feel about them. So of course, it's very personal. Your own opinion on what levels of mine are bad would differ from someone elses' opinion. My list isn't objective either, despite being the creator of all these levels.

Originally posted by Sariel
Anyways it was interesting and entertaining to watch and also somehow educational on what not to do. #tb{:DD}

It's what the video is for, to be a retrospective on what I've done and to show what not to do. Thank you!

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Originally posted by SF - The Dark Warrior
The commonality I noticed among your level designs -
even if they are objectively bad, they commit to be having interesting ideas.
That, I respect you as a level designer for.

I'm glad that's being recognized with my designs. Even if the level turns out to be truly bad, I always try to do something different for my works. That's why I praise the ideas other people present, even if they are executed poorly.

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Are you an ASM coder and want to trade "resources"? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




tfw you say you have a bad voice and it's still better than a good portion of all the youtubers I watch, lol

Your voice is fine, dude, don't bother with it that much.

2012 memes ftw

This is the sight we had one day on the high mountain: We saw a lamb with seven eyes, We saw a beast with seven horns, and a book sealed with seven seals, seven angels with seven trumpets, and seven bowls filled with anger.
Those are the pictures of what was, what is and what has to come.
We are the people, the rolling people, the why people, the waiting people, the wanting people, the tambourine people, the alternative people, the angel people...

It's always interesting to look back at your old stuff, be it posts, music or, in this case, levels. In general, there is a bias against your old stuff where you have a tendency to exaggerate your mistakes. But of course, you made the level, you could have avoided the mistakes back then, those old levels are an experience to make for a reason as you now know "Okay, this is what I should avoid.".

As I almost always release levels for contests but never for my own hack (as I didn't release one yet), not to mention I typically don't score very high, most of my levels would have been put on my pile of shame. At the same time, contest level are created under pressure and there are new stuff to experience too (example: I have finished only a single Kaizo level and that was a bit rushed).

Originally posted by Daizo Dee Von
Considering the amount of backlash the level got, plus how much of it was preventable if I had just started the stage again, that's basically my reasons for putting it on the list. I get the level has it's fans, and I'm happy people are kind of getting the idea of it. I just can't look at it fondly, but it's okay to like the level yourself.

I wonder whether the team would have agreed to remake the level. I do remember that Coin Guides Are Always Accurate has the level design replaced and maybe Black Hole would have received another treatment.

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Okay, my layout looks ugly.
Originally posted by Samuel Zuccati
tfw you say you have a bad voice and it's still better than a good portion of all the youtubers I watch, lol

Not sure why reading this made me laugh so hard, but like I think everyone hates their own voice. Perhaps I over exaggerated how bad my voice is, ironically like everyone else.

Originally posted by Samuel Zuccati
Your voice is fine, dude, don't bother with it that much.

I appreciate the honesty, so thank you.

Originally posted by Samuel Zuccati
2012 memes ftw

that's why you kill it in The Black Hole.


---

Originally posted by MarioFanGamer
It's always interesting to look back at your old stuff, be it posts, music or, in this case, levels. In general, there is a bias against your old stuff where you have a tendency to exaggerate your mistakes. But of course, you made the level, you could have avoided the mistakes back then, those old levels are an experience to make for a reason as you now know "Okay, this is what I should avoid.".

And that's why I thought the video would be interesting. I knew that a lot of what I said would kind of be skewered since I am my own harshest critic, so I took that as an opportunity to express myself.

Originally posted by MarioFanGamer
As I almost always release levels for contests but never for my own hack (as I didn't release one yet), not to mention I typically don't score very high, most of my levels would have been put on my pile of shame. At the same time, contest level are created under pressure and there are new stuff to experience too (example: I have finished only a single Kaizo level and that was a bit rushed).

Yeah I totally get it. I missed out on a few contests mainly because I wasn't confident on my own ideas, and my stuff is typically a "hit and miss" situation (even as new as CLDC2020).

Originally posted by MarioFanGamer
Originally posted by Daizo Dee Von
Considering the amount of backlash the level got, plus how much of it was preventable if I had just started the stage again, that's basically my reasons for putting it on the list. I get the level has it's fans, and I'm happy people are kind of getting the idea of it. I just can't look at it fondly, but it's okay to like the level yourself.

I wonder whether the team would have agreed to remake the level. I do remember that Coin Guides Are Always Accurate has the level design replaced and maybe Black Hole would have received another treatment.

See, the part where I said
"...and I cried like a little bitch just so it stays in the game..."
has some truth to it (it's over exaggerated of course). I didn't want the have to redo the level, so instead I attempted to "fix" what was there by nerfing the level. Back then I was pretty stubborn, and in the end I had my way so now people can experience the ""art"" that is my original version...except this is one of those cases where going against authenticity of the original idea would've helped it. *slow claps*

It's basically a big fat "I told you so" moment. So ya, that's not JUMP Team's fault there, partially unlike JDCGames with
Ariel Assaults
. Let's just say JUMP is the closest to the VIPs where anything could've gotten in. The Black Hole was just one of those unfortunate cases among a lot of other levels, but in a way I do kind of miss that format after working on JUMP 1/2 and YUMP2.

--------------------
Are you an ASM coder and want to trade "resources"? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Oh God. It's interesting to look back at your old stuff and review them with a different perspective. I disagree with some comments, but I understand how levels such as Moontop Metonymy were absolutely trash and unforgiving. Kinda inspires me to make my own "pile of shame" timeline about my worst works too, even though I found your video funny for some reason lol
I also remember the massive backlash Error Mario World endured (even though only a little bit of it was highlighted). I was one that praised it back then, but now my views are different.

This top 10 is definitely a "what not to do". Glad to hear you have improved in your latest hacks!

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O que você precisa é de um retoque total.
Originally posted by Katerpie
Oh God. It's interesting to look back at your old stuff and review them with a different perspective. I disagree with some comments, but I understand how levels such as Moontop Metonymy were absolutely trash and unforgiving. Kinda inspires me to make my own "pile of shame" timeline about my worst works too, even though I found your video funny for some reason lol

I actually wouldn't mind seeing other people make their own "pile of shame" timeline, it's really interesting seeing other people talk about their own stuff.

Originally posted by Katerpie
I also remember the massive backlash Error Mario World endured (even though only a little bit of it was highlighted). I was one that praised it back then, but now my views are different.

I'm not going to lie, I am really tempted to bring it back. The only difference is I'd run with the concept much more.

Originally posted by Katerpie
This top 10 is definitely a "what not to do". Glad to hear you have improved in your latest hacks!

I'd call this more of a "Hey, do this, but not how I did them" then a "don't do it at all" video lmao...except for YUMPalovania, that one requires context to pull off well. I'm glad you got a kick out of this though.

--------------------
Are you an ASM coder and want to trade "resources"? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




After watching your video for a second time, I finally decided to respond. I apologize if anything I say here is simply me parroting information I collected from replies in this thread, but I'll attempt to avoid such remarks to the best of my ability.

As a new face to the hacking scene I am unfamiliar with your hacks, levels, and level design style. I found your video critiquing a baker's dozen of your levels to be of great interest.

I always enjoy a good discussion in game design, and the same goes for discussion of certain levels and/or sections from games. Hearing a person's opinion on the design of a select level has always been intriguing to me, especially when the opinions originate from the creator. I find the design process of a select level to be intriguing as well, but that isn't relevant here.

I am always glad if someone makes an honest attempt to improve themselves, and it seems that you already have, so I commend you for that. Figuring out what is bad about the past helps you figure out what will be great in the future. Your video is able to show the first half of that strongly, and I would suggest that you might want to continue with making videos into the future (if you haven't already decided to do that), maybe discussing your design philosophy, maybe really breaking down two (preferably your own) levels to really try and get a grasp on the difference between good design and bad design, or maybe you could document the evolution of your design philosophy. Whatever it takes to really understand good level design with the style you have.

As SF said, regardless of the quality of your levels, you always manage to pull off something quite novel, and stay with it. That is not as easy as it may seem-- you probably know that, but you should give yourself a pat on the back, even looking at your worst creations, which may have made you doubt your level designing skills. However, SF's aforementioned point also brings me to what seems to be the largest flaw within your level deisgn-- your levels either work or they don't. The levels on your list are all over the place in terms of when you made them, although I do notice a large cluster of earlier "Daizo" levels to be on the list as opposed to more recent ones. (Again, I am not acquainted with your works anywhere near to the best of my ability, so please correct me if I was incorrect.) Because your levels' quality appears to be so touch and go, (at the very least you portrayed them as such in the video) I shall reiterate a prior suggestion, to deeply analyze two of your levels. Analyzing a very good "Daizo" level and a very bad "Daizo" level (possibly with the help of outside opinions to get a more accurate opinion of your levels) seems to be just what you need in order to eradicate the "hit or miss" nature of your levels made apparent by your video (which may be an intentional misrepresentation if you were attempting to pan your level design skills).

I would like to note that your maturity probably has an impact on your level design as well-- I believe that a lot of people seem to overlook this when discussing why something is designed the way it is. It seems that since your "edgy teenager" days you have made a sizable improvement in overall level quality. I would be quite surprised if you hadn't recognized this, as it is conspicuous to a high degree, but I thought that it would be worthwhile to mention this.

I'll restate the main point here succinctly-- really analyze your level design, what makes it good and what makes it bad. Best of luck with future level designing!

Post Scriptum - Your voice is not annoying, it sounds fine. Also, I apologize for this sizable mass of characters-- but I hope you won't mind it.
Quote
The levels on your list are all over the place in terms of when you made them, although I do notice a large cluster of earlier "Daizo" levels to be on the list as opposed to more recent ones.

The reason the date of release these levels come from isn't all that important is because if they were in that order, how I feel towards the levels in a "top 10" would not be accurate. I mean it wouldn't make sense if 24hoSMW #10 is higher than my most embarrassing levels.

In general, yeah I know my levels are a hit and miss situation. The list was made so I could have a laugh at my older works but also show off that everyone makes mistakes. Yeah it's good to analyze what makes my "hit" levels tick and what my "miss" levels fall flat on their face, but at the same time I achnowledged that the #5 placed entry could've been higher if the list was more objective. In terms of how I feel about the levels, I think I'm pretty happy with where they are at. But who knows, maybe an "objectively bad" list could be interesting to make some day.

But yeah, tbh I don't even remember the exact order of release. If I had to guess though:


But I do appreciate the encouragement. I try to improve wherever I can, and these 10 levels show me where I've gone wrong. Thanks for the insightful post.

--------------------
Are you an ASM coder and want to trade "resources"? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




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Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2020 - A lookback at my worst works (Top 10 Worst SMW "Daizo" Levels)

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