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The Hacking of Puyo Puyo, Part Deux: Celebrating Madou Monogatari’s 30th year.

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Hello there, fellow Centralites. It's Kamek the Magikoopa here and welcome to another round of...
The Hacking of Puyo Puyo

As you could see in that title, we are celebrating the 30th anniversary of the lesser-known fantasy adventure series known as...

The Madou Monogatari/Sorcery Saga series.

Created by Compile in the early 90s, Madou Monogatari is a series of fantasy role-playing games (most of them are dungeon crawlers) that's probably best known as the basis for the Puyo Puyo series. The first of the series, Madou Monogatari 1-2-3, was released for the MSX2 on June 15, 1990, with the PC-98 version released in the following year, weeks after the release of the very first Puyo Puyo.

Because there were no Madou games made in 1992, Compile teamed up with the video game giant (and creator of the most famous video game character in history) SEGA to create an arcade game based Puyo Puyo. The second game of the series, Madou Monogatari A-R-S, was released on December 1993; additionally, Sega published ports of the three chapters of 1-2-3 on their Game Gear handheld.

Compile and SEGA worked very hard like dogs and then released Puyo Puyo Tsu, the most successful game in that series, in 1994. After Tsu's success, Compile moved on to work on Madou games and release a bunch of 'em, including the last game to be ever released in the Mega Drive in Japan, Madou Monogatari I.

Too bad, Compile's future was regretfully uncertain despite the underwhelming success of Puyo Puyo Tsu, but the company was restructured in 1998 and decided to release one last Madou game, Madou Monogatari for the SEGA Saturn, the RPG-kind for that of the series.

Sadly, Compile dropped like flies in 2002 after SEGA got the chance to keep the Puyo Puyo franchise and no Madou game was ever made in the 2000s... BUT! It was then in 2012 when Neptunia developer Compile Heart announced the newest game in the series, entitled Sei Madou Monogatari, what we really know as Sorcery Saga: Curse of the Great Curry God. According to the devs, the game handles the character rights issue by creating new characters with the personality traits of their SEGA-owned equivalents. The game was released for the PS Vita in 2013, and D4 Enterprise, the current owner of the Madou name, is credited by Compile Heart, implying that they still have some ownership of the series.

And with all being said, let's take a look at some Puyo/Madou translations that were released this year:

Supper (AGAIN!) released two more Madou translations—one is the Game Gear game and the other, the Mega Drive one. Which one do you pick? You'll decide.
Sorcery Saga A: Vivacious Vacation
Sorcery Saga I

Hey hey hey, there must be a Nazo Puyo translation that really came this year! Now that if you could imagine to solve puzzles, unlock secrets... and make your own puzzles.
Super Nazo Puyo: Rulue's Roux

And I'm done yet this time. I just ported Kojimkj's custom SMW tilesets (with few more in the future) to make it work in hacks. Check it out!

SMB-inspired Grassland


SMB-inspired Snow


And that wraps up my 1337th post for today! See you in the next few hours!
I'm officially now on BlueSky! Follow me at for updates! 『いけいけ団長、頑張れ頑張れ団長!』
Help us raise funds for the Armed Forces of Ukraine. #ДопомагаємоРазом / #HelpTogether
“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”
Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
So you do all this Puyo Puyo build-up to release a SMB-themed resource. (It's like opening a box of chocolates and finding vegetables inside. I give you a vote for "Most Misleading C3 Thread" if it's there.)

Your SMB-themed but SMW-styled tilesets are clean-looking and I'd say quite a bit more presentable than some of the other mish-mashes I've seen where the lines are harsher. The bricks have a softer look than the source material, but not a level of color depth or anti-aliasing which would make it look mismatched in SMW. The walls in the second style of platform appear angular rather than curved, and the dirt fill with the dark line next to the light line gives it depth: this platform looks 3D with an outline, but given the low amount of colors, it doesn't make the less-defined grass look out of place. The set feels like it comes right out of a Mario fangame, in fact, and it should find a home in quite a few retro-style or Vanillish hacks.

Just look above you...
If it's something that can be stopped, then just try to stop it!

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