Banner
The Overworld Design Contest ends in
1 MONTH, 2 DAYS, 22 HOURS, 30 MINUTES AND 18 SECONDS
Views: 898,175,529
Time:
8 users online: Dispace, Green Jerry, Kazefbr, Magikey, nehochupechatat, Phyll, Spedinja, the_elegist - Guests: 49 - Bots: 68 Users: 50,402 (2,286 active)
Latest: kimenguman
Tip: Read all of the tips by looking here.
Not logged in.
Help using snesgfx
Forum Index - SMW Hacking - SMW Hacking Help - Help using snesgfx
Pages: « 1 » Link
I downloaded snesgfx because i want to easily transform this to .bin files, everything seems good but i want to use the in include tilemap .map16 option but the resulting file its .map16.bin plus a weird .mw3 file i dont know how to use

--------------------
My layout looks ulgy
mw3 is a sample level with that pre-assembled as a BG since Snfgfx assumes everything is a BG.

--------------------
Your layout has been removed.
Originally posted by Ninja Boy
mw3 is a sample level with that pre-assembled as a BG since Snfgfx assumes everything is a BG.

yeah but im trying to use the include .map16 file which is giving me a .map16.bin file

--------------------
My layout looks ulgy
when importing the map16 file change the type to raw that will allow you to import the .bin file



--------------------
Your layout has been removed.
Pages: « 1 » Link
Forum Index - SMW Hacking - SMW Hacking Help - Help using snesgfx

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks