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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Help using snesgfx
Forum Index - SMW Hacking - SMW Hacking Help - Help using snesgfx
Pages: « 1 »
I downloaded snesgfx because i want to easily transform this to .bin files, everything seems good but i want to use the in include tilemap .map16 option but the resulting file its .map16.bin plus a weird .mw3 file i dont know how to use

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My layout looks ulgy
mw3 is a sample level with that pre-assembled as a BG since Snfgfx assumes everything is a BG.
Originally posted by Ninja Boy
mw3 is a sample level with that pre-assembled as a BG since Snfgfx assumes everything is a BG.

yeah but im trying to use the include .map16 file which is giving me a .map16.bin file

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My layout looks ulgy
when importing the map16 file change the type to raw that will allow you to import the .bin file

Pages: « 1 »
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