Views: 1,004,350,341
12 users online:  AmperSam, codfish1002, elegist, FrozenQuills, GrenCarret, Isikoro, jc5500, KAMESUTRA, Mastered UI - KooLexx, NikSik1, spooonsss, VinylHeart - Guests: 61 - Bots: 138 Users: 54,877 (2,024 active)
Latest: Felsmann
Tip: The lowest row of 16x16 tiles in a level do not appear, unless the "Allow viewing full bottom row of tiles" box is checked in the #lm{MARIO69} menu. Be mindful of this when designing levels!
Not logged in.
Brave Bony Beetle by Darolac
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Brave Bony Beetle by Darolac
Pages: « 1 » Link
File Name: Brave Bony Beetle
Submitted: by Darolac
Authors: Darolac
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This Bony Beetle is a lot harder than the normal one: it generates spikes whenever Mario is near him, it follows Mario and, finally, its stun period is a lot shorter than the normal one. It's been coded from scratch, is not based on the disassembly.
Tested with:
- PIXI 1.2.14;
- Lunar Magic 3.11;
- SA-1 1.32;
- ZMZ 1.08.

This sprite is mostly fine. However, aside for the cape problem I found (it behaves strangely when hit by cape while stunned or spiked, but I'd let this aside as the intended behavior), I have to reject this sprite because of its weird glitches when you hit it with a star. This image below happens when I jump on it with a star active:

This is, sadly, counted as a removal reason. Minor, but with an eventual fix, I see no reason to not see this accepted.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Brave Bony Beetle by Darolac

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks