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Purgatory

Kaizo

Hello person who clicked on this thread,

This is my first hack. I started working on it two months ago after I began messing around with Lunar Magic the month prior. I had a lot of fun with it so I decided to use most of my free time to work on a Kaizo: Light hack, which I've recently named "Purgatory". I'm not sure what the story will be, but I guess the name implies the player should aim to escape it.

I'm aiming for about 15-20 exits. I have 6 exits that I'm currently happy with, so hopefully I don't wake up one day and hate them. Other than that, I have 3 half-done levels that I'm currently working on, as well as a couple secret exits. As for difficulty, I'm not sure how to gauge difficulty. I don't think it'll be too hard for most since I'm basically a kaizo newbie, but my aim is to create levels that -- I think -- are fun to play, while still being challenging.

Oh, and I suppose I should share some screenshots -- maybe even a video or two.

Screenshots:


Videos:
Vine Level
Forest Level
This looks great so far. Very polished and nicely designed. Not sure how I feel about the tree branches being used as ledges, but otherwise I don't see any issues so far (the tree branch thing is more of a personal qualm)
Originally posted by GbreezeSunset
This looks great so far. Very polished and nicely designed. Not sure how I feel about the tree branches being used as ledges, but otherwise I don't see any issues so far (the tree branch thing is more of a personal qualm)


Thank you! As a fan of your work, I appreciate the comment. Hopefully I continue to be consistent in my designs.
I like the feeling of the hack, I like the 2 levels you showed and I think it's insane that this is your first hack. Great job #smw{:peace:}
I admit the screenshot with the tree branches confused me to an extent. Not that it's bad, y'know.

I'm stumped that this is your first hack because the screenshots are nothing but masterpieces. Just make sure the playthrough is as fun and engaging. Good luck!
Made some progress in the past few days. Here's a screenshot:


Also, because static images wouldn't do it justice:


I think I like how the title screen looks at the moment.
The title screen looks very cool and clean. I think you're doing a great work with palettes and colors in general #smw{:TUP:}
I actually like the title screen (and it doesn't look like a purgatory at all :p). It's clean.

Now that I watched the two videos (please give me a pass for not watching them earlier...), the vine level has one of the most clever ideas. Those yellow tiles that touch the ledges kinda bother me due to the invisible area also being solid, though I'm not sure if there's a better workaround.
Originally posted by Nint
The title screen looks very cool and clean. I think you're doing a great work with palettes and colors in general #smw{:TUP:}


Thank you! I appreciate the kind words.

Originally posted by Katerpie
I actually like the title screen (and it doesn't look like a purgatory at all :p). It's clean.

Now that I watched the two videos (please give me a pass for not watching them earlier...), the vine level has one of the most clever ideas. Those yellow tiles that touch the ledges kinda bother me due to the invisible area also being solid, though I'm not sure if there's a better workaround.


Thank you! (And yes, there's a very good reason why the title screen doesn't look like purgatory :p) Also, considering the way the yellow ledge tiles work, I think it's consistent with its appearance.
Here's a little something I quickly made the other day:


Simple, but I like what I have so far.
Woow, I liked the pictures. The aesthetics and level design are so clean. Congrats!
I'll give you that I dig the platforming here. I also like the usage of piranhas of all sorts overall. Good work!

Just make sure to not make it too repetitive, and think of unique usages for piranhas in general that's not just dodging them from pipes.
Progress has slowed down for the past two weeks compared to earlier this summer -- making half-levels more often than full levels. But I still have to keep reminding myself that even slow progress is progress. :)

I do have some screenshots to share:

Always take your time, don't rush yourself. As usual, really cool screens, I really like the aesthetics for this hack
I don't have any screenshots to share, but I will say that I have 13/20 exits finished. Spent a lot of time redrawing some general graphics; fixed up some palettes and aesthetics; some levels and sections were cut, new ones were born. I have a good idea of what the remaining exits will be like; -- hell, I've had dreams of what will become the final level. I'm pretty confident I'll have the hack finished by the end of the year, but I'm also in no rush. Despite university kicking my butt, I'm happy with the progress I've made thus far.

Hopefully the next time I post here, I'll have a few screenshots to share :)

Kaizo