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Trying to alter credits sequence
Forum Index - SMW Hacking - SMW Hacking Help - Trying to alter credits sequence
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I want to create my own credits cutscene kind of deal. Basically, once you beat bowser I want it to go to a specified level where I will intend to animate my own credits walk. After that I need it to go the yoshi house scene from the original game. Once that is done I need it to go to another specified level so I can use the cutscene editor again to add in my own enemy list. I know how to disable bowser from rolling the credits after defeating him. I know how get the cutscene editor asm to load the yoshi house sequence. What I don't know how to do is to get the bowser fight to teleport the player to a specified level exit. After that I don't know how to get the yoshi house scene to go to the custom enemy list level. Does anyone know how to do this? Or part of it. Also, I want the bowser fight to teleport the player to a different level exit if player 2 (luigi) is in play. I think I can figure out that last part but if you already know how to do it i would appreciate it.

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I used to put Mario figures in the pipes of my basement to send them on adventures. Plumber dug em out 27 years later. Mission complete I'd say.
I guess a better way to phrase it would be like this, how do I get the bowser fight to not end the level and instead just teleport the player to another sublevel? And the same deal at the yoshis house cutscene instead of loading the enemy list. I might be able to use the cutscene editor to do the yoshi house cut but I can't figure out how to keep the bowser fight from ending the level after you beat him.

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I used to put Mario figures in the pipes of my basement to send them on adventures. Plumber dug em out 27 years later. Mission complete I'd say.
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