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The Strongest Sprite Workshop: Follow Up
Forum Index - SMW Hacking - Resource & Tool Releases - The Strongest Sprite Workshop: Follow Up
Pages: « 1 2 »
Hey yall! This is the follow up on the C3 thread me and Eminus did this Summer. We didn't get everything done in time, so we're continuing the thread here (original C3 thread here). We have a couple sprites left to post, and the idea is that before we release all these officially you'll find the latest versions of everything here. Any testing is appreciated as that aids a lot with bug fixing and balancing. I didn't find a WIP forum for anything but full hacks, but figured this would be the appropriate place for this thread. If this thread is not suitable for this forum, please feel free to move it!




Mario Maker 2 Mechakoopas


Silius Shooter


Para Thwomp


Grinder Bridge


SMB2(J) Hammer Bro


Flying Rope


Ganon


Spiky Chuck (he do be shinesparking)


Super Mario Land 2 Bopping Toady


Wario Land Konotako sticky bomb


Shark


Lightsaber AKA Super Mario World but AWESOME


Sonic Buzz Bomber


Super Mario Sunshine Blooper


EVIL Flower


Beeg Beeg Koopa (if you ever used the Warcraft 3 map editor you'll be comfortable with how customizable this one is)


Ultimate Cirno

(literally Too Strong to live)





DOWNLOAD CURRENT PACK

allow shy guy emojis in post footers you cowards!


finally

decent chargin' chuck

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emojis on the post footers when


A shinesparking Chuck...I love it. Looking forward to what else you have up your sleeve.
Layout by RanAS, modified by yours truly.

Fanatical like a Demon
That chargin' chuck scary af. Also I never commented on how well done of a boss that Ganon sprite was, amazing job well done!
Major thanks to Suika Ibuki for layout!
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Spiky Chuck... that's a quite interesting sprite with the how he walks, especially the Speed Booster (Shinespark is when you're flying in the air). The sprite as the whole (both, behaviour and animation) remind me of Extra Mario World which makes sense as they both are your and Eminus's work (+ more for Extra Mario but okay).

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Okay, my layout looks ugly.
Don't test me MarioFanGamer #smrpg{:D}


This is the playable version of the spiky chuck. Setting extra property 1 to 0x80 will make it act as a playable character, which some people might find useful :O

allow shy guy emojis in post footers you cowards!
I'm amased such feature is hiding in such a sprite. Still, great!

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You can download my VLDC12 entry Here - final update
Originally posted by Von Fahrenheit

Frog



This enemy is actually called Bopping Toady in SML2.
Originally posted by CalHal
This enemy is actually called Bopping Toady in SML2.


Updated #smrpg{<3}

Here's the Konotako sticky bomb from Wario Land!

allow shy guy emojis in post footers you cowards!
You surprassed everyone's expectations with these sprites.
Also, i have a lot of questions, including:

1) Are you fullfiling all the requests?
2) How many sprites left to do?
3) Are you planning to do sprite request thread in the next C3?
Originally posted by Von Fahrenheit
Don't test me MarioFanGamer #smrpg{:D}

I love you.

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Twitter
Originally posted by Von Fahrenheit
Don't test me MarioFanGamer #smrpg{:D}

This is the playable version of the spiky chuck. Setting extra property 1 to 0x80 will make it act as a playable character, which some people might find useful :O

Holy hell, that (impressiveness/coding time) ratio. I think this is the first ASM showoff thread I've seen that feels a little intimidating. #tb{''}

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that's because the other asm threads had power limiters imposed on them out of time restraints

fahrenheit is just galaxy brained

it'd be neat if this became a common occurrence since it'd allow for more impressive stuff to be made around C3 but it'd also allow for more stress for ASMers which is like h and is like not good for morale (or for telling people to stop requesting absurd bosses)

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HackPortsASM
Yeah this has been a lot of work for Von Fahrenheit for sure. Our current plan is that he finished the code for all the sprites I drew, so there are ~7 left

I'm also here to show you two of them:

Gary's request, the shark

He has two settings: "chase" and "patrol" (defined by !patrol in the asm file). the first gif shows the chase behaviour: the shark always chases the player. It's pretty much like the porcu puffer. in the 2nd gif where patrol is enabled, you can see the shark goes back and forth and will chase the player only when in sight. Also, the extra bit controls whether the shark's Y position is locked (extra bit off = locked, extra bit on = move freely vertically)

crm0622's request, the lightsaber

You hold it with X/Y, and attack with L/R. As you can see, throwing it at stuff is also effective

These new sprite can be found in the updated pack in the main post.

With that, there are ~5 sprites remaining!
Totally awesome! Can't wait to see the remaining 5 sprites!

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!
I've seen a lot of these recently. First, the Ganon sprite, and now, the Star Wars lightsaber. Now you can be the Master!
TIME UNTIL PUYO PUYO TETRIS 2'S RELEASE:

Puyo Puyo Tetris 2 is coming! JOIN THE HYPE TRAIN! And don't forget to discuss the latest happs in this thread and follow @PuyoOfficial on Twitter for updates!
Remember to wash your hands and stay safe!
“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”
Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
ok here goes!

Green Jerry's request, Buzz Bomber from Sonic the Hedgehog (gamegear gfx)


FedoraFriday's request, the Gooper Blooper from Super Mario Sunshine


Inspired by one of IronFox's requests, the EVIL flower


AnasMario's request, the Giga Koopa

Warning: Yoshi interaction not yet implemented!

And lastly, TheMorganah's request: the strongest sprite yet...


Again, the pack is available for download in the main post.
That's all the sprites for this C3! Once Von Fahrenheit has scrubbed all sprites of bugs & nicks, you'll see them on the sprites section! We recommend using them only then
Oh, THANK YOU!
Oh, I really like those Giga Koopas. My favorite out of this update. Also...

Originally posted by Eminus

Inspired by one of IronFox's requests, the EVIL flower



Consider me scared.
Layout by RanAS, modified by yours truly.

I saw this lately somehow... :O
I like your take of lightsaber-like thing I requested!
It's awesome!
Does it able to reflect some projectiles too? (ex. chuck baseballs, plamts fireballs etc.)
Pages: « 1 2 »
Forum Index - SMW Hacking - Resource & Tool Releases - The Strongest Sprite Workshop: Follow Up

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