Hey there. After some thinking, I decided to do this after all. Read this link
The screenshots posted in that thread were okay, but I decided to spice things up by adding .gifs of my hack. Those are a bit better on my laptop, although I had to close a few things to do it.
You know the title screen, so here's a new .gif.
Here, the koopa is talking about the gems he discovered in the mine.
The second screenshot is in 1-1. Not telling where since it's easy.
The 3rd screen is the Yellow Palace. It's in 1-1 and not telling you how to get to it. In the 4th screen, you also see giant koopa. This is told by the message in 1st level.
The 5th screen has 'cannons' in mind and the 6th screenshot has those leaf-drawn enemies drawn by me.
The 7th screen is castle 1. You'll also see a cross between Wizzro and a minotaur. That's what the podoboo is: a minotaur head with a mouth.
The 8th screen is a .gif with crabs to focus on.
The 9th screen has swooper and giant swooper variations and a shell bro, too and the 10th screen contains poison shrooms as threats.
The 2nd level of world 3 has parallax scrolling and the SMB Scroll should have worked, but it doesn't. Not sure if I can find a way here and for spoilers, the 3rd level of the same world is an endurance boss level, because Bowser talks there, too.
That's enough of screenshots.
But I'm not done. I need to show the OW submaps and main map with world 2. Here and I did say in the C3 thread I'll change the layer 3 border. Here it is:
World 1 without events
World 1 with most events unlocked.
World 2 is beach world. I'll need to finish the reast of main map.
World 3 is the organic world. It does look good.
What I did:
-added level names for the 3 levels of World 3, as well as level names of every completed level of every world.
-edited the Ultimate Noob boss sprite. Now most castles will be using that sprite;
-added HDMA to world 1 OW.
-added HDMA to some OW levels.
-messages do work with HDMA, thanks to my improved SMWFixOfficial patch. I will release it at the Winter C3.
-after completing world 3, I'll re-insert everything, making sure the Overworld Indicators patch works this time;
-ask some betatesters via PM to test my hack for C3;
-revamp some level sections due to betatester suggestions;
-change the beach GFX of Fly Guy Frolics to use my GFX.
The hack will progress slowly, but at least will progress.
World 1: 6/6
World 1 submap: progress 100%
World 2: 6/6
World 2 submap: progress 100%
World 3: 9/9
World 3 submap: progress 100%
World 4: 1/5
- in progress
World 4 submap: progress 100%
This will be updated.
Feedback is appreciated.