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Using UberASM to change status bar palette?

Hello there! I was curious, is it possible to change the palette of a tile on the status bar? For example, something like the red star or the tiles for the time tile to instead be white to match the text on the status bar like the points, live counter, the x on the right of the star, etc.

Is it possible to change the palette for only one level, and for it not to affect every other level? Testing a gimmick out that requires a custom counter in the status bar. Thank you!
Instead of using an uberASM, you can check the Layer 3 GFX #lm{l3gfxby} and create an ExGFX to replace the GFX28 that change the palette of the tile you want to be changed
Layout by Koopster
A hacky way is to use a custom layer 3 tilemap. Lunar Magic uploads layer 3 after the Status Bar has been uploaded to the tilemap. It won't change any tile (excluding the item box top and bottom) as $0EF9 doesn't get updated but it works for the properties.

An alternative is to use Super Status Bar which not only allows you to modify the tile number but also its properties.

Finally, you can change the Status Bar palette in the level if you don't use Separate Status Bar Palettes. In fact, I'm wondering why that isn't a possible option.
Thank you both for the solutions!!

I've never messed with the Layer 3 settings before, so I never knew beforehand that you could change the GFX28 file that is used on each level. The original GFX pallete change would interfere with the MARIO label for his lives. But thanks to the custom LG1, I could make a separate graphic that didn't interfere with the colors of the MARIO lives label.

I highly appreciate the help!