Banner
Views: 865,346,093
Time:
23 users online: Arcten,  Atari2.0,  BTD6_maker, Darolac, DasFueller, DashToCrash, dean_moriarty,  E-man38, h.carrell, Infinity,  Katerpie,  KevinM, King Mayro, LOLRyan2006 the Goombud, lx5, Mr Esc, pixel5nake, Skydda, softandwet, Sping bot, underway, Valkyria, VecchiaZim - Guests: 77 - Bots: 168 Users: 47,938 (2,081 active)
Latest: dean_moriarty
Tip: Check for glitched graphics in all frames of an object or sprite (i.e., the ON/OFF block changing, etc...).Not logged in.
Can importing some custom graphics interfere with a patch?
Forum Index - SMW Hacking - SMW Hacking Help - Can importing some custom graphics interfere with a patch?
Pages: « 1 » Link
So I'm a bit of a beginner with lunar magic and rom hacking in general but I was working in LM 3.10 and applied the retry patch. It worked fine at the time. I then updated to 3.11 and started over as my first attempt was just messy. I actually created some custom blocks for this hack and added them via GPS. Everything was working fine, I then decided to apply the retry patch to this new hack. I did so via ASAR and everything was fine according to the output. But when I tried it out in the rom, I'd get either a blank black screen or id wait and I'd get put in a random level and dropped from the sky with a couple of green koopas without shells. I then tried every different combination of LM and the patch with my backup file, changing it out each time. I tried the same file within LM 3.10, I made sure that the Use Separate Settings For Midway Entrance was set, everything that you need to do to get the retry patch working and nothing.

Just now I took a copy of my clean SMW rom with no custom blocks and using LM 3.11 set level 105 to use the midway entrance setting and applied the patch and it works as expected. So I guess my question is, would the custom blocks I added to the rom interfere somehow with the retry patch? Should I apply my patches before I insert custom blocks/graphics? Sorry if this is a silly question but being new I wasnt sure if there was a procedure on which comes first or if its even necessary to do one before the other. Thanks for any assistance with this.
Are you loading a save file? the retry patch needs a brand save file to work right
No, custom resources of any kind should not conflict with the retry system (or, well, patches in general), unless you encounter incompatible patches. There isn't really any specific order.
It all boils down to setting up beforehand which resources your hack will have and then start from there to avoid wasting too much space on nothing.

--------------------
Twitter
Thanks, I didnt think so from everything I read. I had cleared the save file out (in game and in my directory) but could still be something I missed, I'll just use a fresh copy of the rom and make it the first thing I do. Thanks again for the replies.
Pages: « 1 » Link
Forum Index - SMW Hacking - SMW Hacking Help - Can importing some custom graphics interfere with a patch?

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy