Language…
10 users online:  bebn legg, bradcomp, DanMario24YT, DaveStateGaming, Dennsen86,  idol, oliver1, playagmes169,  Sayuri, signature_steve - Guests: 311 - Bots: 424
Users: 64,795 (2,371 active)
Latest user: mathew

Split Main Map into (Maybe five or six) submaps?

Would it be possible to split the main map into smaller submaps?
I don't think a patch for that has ever been made. It would be a quite challenging one to make, and even more to make user-friendly, since I doubt Lunar Magic would add support for it (or it would, who knows, it addded big levels support eventually, even though Alcaro had a patch for it years prior).
It's easily the best thing I've done
So why the empty numb?
Actually there is a patch that does that it's just not fully released, I don't know if it still works with the latest stuff but this thread will give you more info on it.
Originally posted by Ninja Boy
Actually there is a patch that does that it's just not fully released, I don't know if it still works with the latest stuff but this thread will give you more info on it.

The link to the patch is broken, lol. I don't know if Medic still has it.
Windowless ride, feeling alive
Are you alive or just breathing?
Yeah you're correct anyway here's a copy I had around somewhere, I make no promises this will work and it's no sa-1 so you'd need to fix that yourself if you need to.
Thank you, I will test this in the morning.
It does work, but how does one use the different music component?
You need to edit this line.
Code
MusicTable:
db $01,$02,$03,$04,$05,$06 ;corresponds to the values of the freeram

I want to say you just change those values to the ones you want to use however I think there's an issue with the patch where that doesn't work unless you edit the lines above it changing.
Code
org $049860
autoclean JSL Code
BRA +
NOP #28

to
Code
org $049860
autoclean JSL Code
SEP #$30
RTS