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Luigi's New Adventure (Featuring NSMB DS wii and wii u Graphics!!)
Forum Index - SMW Hacking - Works in Progress - Luigi's New Adventure (Featuring NSMB DS wii and wii u Graphics!!)
Pages: « 1 »
just a quick note i decided to seperate the two hacks that where sharing a thread so that hack is this one so now what is this hack

Luigi's New adventure is a hack that uses alot off Nsmb graphics ds wii and wii u i was really inspired to make this hack after seeing a hack called the hand of chaos/super mario crisis

Screenshots:

i plan on releasing this hacks demo on either this year 2020 or on c3 winter on 2021


btw the luigi sprite is a placeholder btw

feedback would be nice #w{=)}

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This is my layout i plan on adding one soon

I have a discord server smwc users only


https://discord.gg/asqCguX
For the 6th screenshot, I've seen better shell GFX, but the rest is great.

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You can download my VLDC12 entry here.
this is some quality stuff right there
Best graphics ever. However, do you go behind the shell or is it a block?

Layout created by Dominicentek
This stuff is really crisp-looking for having been downported to SNES. The forest with the trees is probably most impressive in how much quality the trees and bushes retain, and the trees still absolutely look 3D. I assume a background is still coming for the castle, yes? The overworld water is pretty and I love the tropical portion of the map especially! Every subsection has a ton of levels - do you have a lot of these pre-planned or are you doing improv level design to hopefully fill each dot?

The only things that look off to me are the upside-down slopes in the cave (the narrowness of the surface and the very dark lines seem out of place connecting to the other tiles, but if this is how the rip originally presented itself, then I understand) and the color depth of the Koopa house took a big hit, but it's not necessarily bad-looking. On the overworld, there's a tree in the lower left that's half on land, half over water. I found it humorous when I noticed it, but I don't know if you intend to tweak the land or remove the tree.

Just look above you...
If it's something that can be stopped, then just try to stop it!
Originally posted by Lolryan2006 the goombud
do you go behind the shell or is it a block?

you go behind it like in nsmb

Originally posted by Counterfeit
I assume a background is still coming for the castle, yes?

yeah i still have to rip it i usually tend to rip the foregrounds first since there easier to rip than the backgrounds

Originally posted by Counterfeit
do you have a lot of these pre-planned or are you doing improv level design to hopefully fill each dot?

i have alot of them pre-planned i still have to do the overworlds first im currently still ripping the gfx for the lvls first then ill start making them though i do design some levels from time to time

--------------------
This is my layout i plan on adding one soon

I have a discord server smwc users only


https://discord.gg/asqCguX
alright heres bit of progress on a map i just got done from polishing


im not sure what to call it but ill call it sakura village for now which might be its final name as its based off of a world from newersmbw

--------------------
This is my layout i plan on adding one soon

I have a discord server smwc users only


https://discord.gg/asqCguX
Pages: « 1 »
Forum Index - SMW Hacking - Works in Progress - Luigi's New Adventure (Featuring NSMB DS wii and wii u Graphics!!)

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