It was very hard for me to focus on making this level. So many distractors: weather (so hot outside and inside), AM2R randomizer (didn't thought this thing is still updated and randomizer is a lot of fun). Finally finished and I can say it's the weirdest level I have ever done.
Main gimmicks of this level are eating block and wall running. Triangles are really tricky to jump on sometimes, so I hope music will make this experience less frustrating. As for eating block it uses 2 glitches. First is exclusive for baserom 1.1 and doesn't work in vanilla SMW. I'm talking about eating block randomly flying upwards. In vanilla SMW it will ride down instead. So baserom 1.1 slightly changes behavior of eating block. I hope using it will not mean disqualification. I didn't use any asm or anything, only glitch existing in baserom. I also asked about this in Discussion Thread (somewhere at the bottom of Page 9), but nobody answered. I don't know if my question has been unnoticed or simply ignored. So I assumed it was OK.
Second glitch is eating block randomly stopping to move. It happens with both flying up eating blocks and normally behaving eating blocks. It's happening when I put another eating block on screen above. I suspect this one actually may be vanilla. There are also few smaller glitches that may trigger, but they aren't intended.
Level don't have any midpoint, but it has 1up checkpoint. I wanted to make lever for only small Mario to play, so I removed every way to power up. I removed any threat for Mario, so he can't die. Well, technically he can. I wonder if you will find out how.
Aesthetically it's very bad. I wanted to indicate eating block, but it screwed a bit Mario's palette. Background looks idiotic, because I had no patience and skills to make it looking good. Also palette randomly swaps at the end. I have no idea why.
Still I hope that despite all of this you will enjoy this weird level.
IT'S THE SAME LINK LIKE AT THE BEGINNING OF THIS POST.