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Tip: Do not set the music bypass to 00 in a level with a P-switch/star; the music will endlessly loop.Not logged in.
Superstar Editor SMW - Latest Version: 1.0 Release
Forum Index - SMW Hacking - Resource & Tool Releases - Superstar Editor SMW - Latest Version: 1.0 Release
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The below link will be updated to point to the latest version when they release.
DOWNLOAD LINK

Most of the shortcuts are the same as LM, though I added/modified/removed some of them:

* Left click selects/moves objects and sprites, and right click creates/resizes them.
* You can switch between Layer 1/2/sprite mode quickly by using the Q/W/R keys respectively.
* You can show/hide each set individually by using the 1/2/4 keys (right above the keys used to select the corresponding mode!)
* You can view screen exits by pressing F1, view a tile grid by pressing F8, and view animations by pressing F6 (may lag a bit!)
* To increase/decrease the Z position of selected objects/sprites, use the =/- keys respectively.

Known issues:
None so far.

FAQ:

Q: How does this tool compare to Lunar Magic? (and related questions)
A: In its current state, you're better off using Lunar Magic for the time being.

Q: I found a bug, what do I do?
A: Post an issue report on Github HERE (make sure it's not already been reported, or is not one of the "known issues" above).

Q: I want to request a feature.
A: Same as above (use the feature request tag).

Have fun!
Website
This is the first of the many "I'm making my own level editor" projects I remember that I can download and actually use, so huge kudos for that.

Do you intend for this to replace Lunar Magic eventually (i.e. reimplement all of LM's features)? It's a monumental task and I'll have to be skeptical about how doable it is, but this is the furthest I've seen anyone come so far so you have that going for you. Best of luck with further development!

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Originally posted by WhiteYoshiEgg
This is the first of the many "I'm making my own level editor" projects I remember that I can download and actually use, so huge kudos for that.

Do you intend for this to replace Lunar Magic eventually (i.e. reimplement all of LM's features)? It's a monumental task and I'll have to be skeptical about how doable it is, but this is the furthest I've seen anyone come so far so you have that going for you. Best of luck with further development!


Thanks so much!

Though, it's not intended as a replacement, more as an alternative. But I do want to add all the features necessary to make a full hack at the very least.
Website
This remembers me of trying to use the super old LMs when I was first learning to hack (I started before the OW editor was a thing) and also have to agree with WYE this is the first alternate editor that has had a download and was functional in any manner great job.

I tested it out a bit and found that it's rather laggy when you try and move stuff around and it's a tad cumbersome for now without more user friendly windows for objects and sprites but the fact it's usable is amazing.
Good start, I hope to see more from this in the future. An alternative option for SMW hacking is welcome. It is rather laggy indeed but besides that it's a good first step.
Layout by RanAS, modified by yours truly.

Good job, very cool!

Wishing you the best of luck with this, making something like this is a huge undertaking. But you're off to a great start!
Oh man, looks like it's gonna explode like a supernova once the app goes out of beta!
Posting posts around at the speed of sound. Got places to go, gotta follow my rainbow!
Remember to wash your hands and stay safe!
“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
This is incredible, Yoshimaster. So many new editor projects came and went that I hardly expected something concrete would ever come out, but here it is!

Playing around with it really shows how limited a game SMW actually is - Lunar Magic introduces a lot of QOL hijacks we just take for granted. It's really interesting to see the game this way for once.

I wish you the best of luck with this editor, and have fun!

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Legião Urbana - A Tempestade (1996)
I've probably said this before, but excellent job.

An open source alternative to Lunar Magic will open the door to a lot of great things, even if it's not as extensive as Lunar Magic. We could even be able to make our own Lunar Magic when FuSoYa ends up getting tired of development. ASMers can make hacks without worrying about ASM hijacks too.

Please don't rush yourself and do your best. You're doing great.

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linkies | asm stuff :)

im gay and a lion. I AM VERY POOR PROGRAMMER !!! pixel art no hoper. transcriptions on a hot tin ear.

スヤスヤ・・・ (Art by 1UPdudes)

Finally fixed almost all the lag issues (there's still a bit of lag though, especially when scaling objects).

It should be stable enough to call it a 1.0 release. I'm gonna see if I can figure out how to best implement ExGFX features for the 1.1 update, since ExGFX is next on the chopping block (overworld support will come in 1.2).

I probably won't include BG2/3 support right away however (since it'd involve rewriting a lot of code, and I dunno how I'd go about it). Should be fine though, considering like 90% of the graphics on SMWC don't really utilize it.

Since the first revision, I added the music/timer override to the GUI (though the latter always resets the timer, I've created a fix for it to check the number of sublevels entered but haven't pushed it yet).

Also some extra features my editor has so far (mostly ease-of-use things, nothing major):

* The ability to easily load vanilla backgrounds without having to hunt down a level that actually uses it (you can go to Windows>Edit Background>Load Stock Background, and it'll automatically load the background selected in the dropdown).
* The ability to quickly clear a level of all objects by using Edit>Select All and then Edit>Delete (Ctrl+A then Del).
Website
Man, I'm genuinely impressed how quickly you're making progress on this thing! Sure, the interface is still very early and "clumsy", but a lot of the base functionality is already there. It might even be on par with the functionality of Lunar Magic 1.0 already, I don't know. It's definitely promising. I have only played around with it for a very short time, but what's here is already quite nice.

One small bug I've noticed: when you close the application via the X button, it doesn't bring up the "you have unsaved changes" warning, so you can potentially lose some work. Also - this one isn't necessarily a bug but more of a weird observation - the editor does seem to bring up the "unsaved changes" warning, even when there are no changes in the level. It seems that just clicking into a level is enough to detect a change. I wouldn't necessarily do it this way, but I'm assuming it's only a temporary solution until a proper undo/redo command list is implemented?

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
I'm truly amazed by the very little I've experienced so far. It's still a 1.0, but it's cool. Nice to see someone giving their own shot at making a LM-esque editor that's actually functional!

Levels that contain layer 3 backgrounds don't have them on when accessing them so I can be lost, but I assume that's something you plan to look through. Good luck!
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Forum Index - SMW Hacking - Resource & Tool Releases - Superstar Editor SMW - Latest Version: 1.0 Release

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