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VLDC12 - Changelog
Forum Index - Important - The 12th Vanilla Level Design Contest - VLDC12 - Changelog
Pages: « 1 » Thread Closed
I forgot to reserve an extra post in the Submissions thread so I'll use this thread to post changelog updates to the base rom. Hopefully I won't have to make too many posts here.

VLDC12 Base Rom v1.1:
-Removed Explosion & Yoshi Immunity Fix patch because it caused the green gas bubbles to lose all interaction. This means Yoshi's interactions with line guided enemies has been reverted back to its default vanilla interaction.
-Moved the Shared Map16 Page to Page 0x5 to let Page 2 be open for use with custom tides.
-Added the missing Chocolate Mountains Layer 3 files
-Removed Layer 3 sample levels because they were broken by default
-Updated "Layer 3 Info.txt"
-Added "Sample Echoes.txt" to the uasm folder as sample code for how to enable sound effects echoes. This is the only file you are allowed to insert with uberasm.
-Updated the uberasm "list.txt" expected ROM name to be "VLDC12.smc" instead of "VLDCXII.smc" to match the base rom patch name.

Updating to v1.1 will most likely require you to port things to a new rom. Do not apply the 1.1 patch to a rom you have already modified.
This is not a base rom update notice.

We've released an .asm file fix for a Line-Guided Rope bug that was mentioned in the Discussion thread earlier today. If you are experiencing issues with long Line-Guided Ropes not having the proper collision that they should, go to this post, download the .asm file I linked within it, backup your rom, and patch it with Asar.
Pages: « 1 » Thread Closed
Forum Index - Important - The 12th Vanilla Level Design Contest - VLDC12 - Changelog

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