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A Fuzzy Time
Forum Index - Important - The 12th Vanilla Level Design Contest - A Fuzzy Time
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I'm not married to the name.





Don't have much to show as of yet. I'm not the kind of person who can see new applications for old graphics but I still can at least try to make what is already there aesthetically appealing.
I wanted to have a bit more to show by now but I was subject to a power outage for the past couple of days. Probably could have held off until I had at least this much but I was excited.

Looks fun! What's the song here?
Originally posted by EvanEMV
Looks fun! What's the song here?


Rainbow Route from Kirby and the Amazing Mirror. I had a couple other choices in mind but I feel like this was the most lively and energetic song of the bunch.
Power outage? Did you get hit by that hurricane that passed through New York and New England too last week?

Solid use of the spin jump riding gimmick with the on-off block. While I can clearly see the vine is being used to eat the line and set the Fuzzies loose, I wonder is there anything worth going up the vine for too?

The song's whimsical nature suits the level and the components and colors make this seem to me like the forest behind Koopa Village in Paper Mario.

Just look above you...
If it's something that can be stopped, then just try to stop it!
Originally posted by Counterfeit
Power outage? Did you get hit by that hurricane that passed through New York and New England too last week?

Solid use of the spin jump riding gimmick with the on-off block. While I can clearly see the vine is being used to eat the line and set the Fuzzies loose, I wonder is there anything worth going up the vine for too?

The song's whimsical nature suits the level and the components and colors make this seem to me like the forest behind Koopa Village in Paper Mario.


Yeah I did, took them like 4 days to get my power back |-O

I appreciate the feedback! My goal is to have it up here and playable for people by the end of the week. I could also definitely have video of the whole level by then for those who'd rather just watch it.


Other than some tweaks, such as some more coins or more switch blocks to help ease difficulty, I feel this is pretty much complete for the main area. As was correctly guessed there is a secret somewhere in here and that part still needs to be finished before I am ready to submit.
I feel you've executed your concept well in this level. The On/Off line swaps, coins to reach for, and the various layouts help keep things fresh and fun. The Ninji trying to act like a Fuzzy near the end just made me laugh.

Just look above you...
If it's something that can be stopped, then just try to stop it!
It's really cool to see how you used the fuzzies. Fuzzy-caterpillars are a great way to provide riding sections, without being too precise though.
This is a sweet, lively and athletic level and you came up with a few, creative setups. Even if pretty standard gameplay-wise I can still see this somewhere amongst the better entries of this contest.
The VLDC12 at the end was so great too btw. Simple, but also really clever :O

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Thank you both for your encouraging words! I have since completed the sub area of the level. I know sometimes adding areas to an already solid level can bring its overall appeal down, but I hope I manage to avoid this both in level design and the fact it is an optional challenge for Dragon Coins and a Moon.



I have a concern that to many people the line guides may be hard to see on the dark background, but so far friends I've showed it too said they can see it fine.
You should make line guide as visible as possible. It's sometimes really hard to see it.

You're making great progress, though.
I have a Discord server as well!

Back to working on my VLDC12 level!
Originally posted by 7 up
You should make line guide as visible as possible. It's sometimes really hard to see it.

You're making great progress, though.


Thank you for the feedback.





I think perhaps something like this would work better. It's visible against the clouds and night sky, and isn't too bright that it's garish (I hope).
I feel as though it may be about time to let people play the level for themselves if they want.

Perhaps more quick edits may be necessary before submitting it but if I had ten minutes left I'd feel satisfied with putting it in the thread and calling it a day.
Wow, this level is really cool!
I really enjoy it!
It's unkind that enemies on the ground that under the arrow of coins.
But level concept is so fun! Good usage of fuzzies.
I really like the part Ninji with fuzzies! That's a good idea!#smw{:TUP:}
Keep it up!

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My Poor English Skills...
You can play my VLDC12 entry here!
Originally posted by KitikuSa
It's unkind that enemies on the ground that under the arrow of coins.
But level concept is so fun! Good usage of fuzzies.
I really like the part Ninji with fuzzies! That's a good idea!#smw{:TUP:}
Keep it up!


Thank you for the feedback! I intended the down arrow to mean to press down on the slope, so you'd slide down and kill the fuzzies but I can see how that may be confusing.

Thank you Kusrry as well!
When Mario is on this platform,Scroll goes upper.So Couldn't see fuzzies.


I thought It was easy to get damage if you fall from this platform.


--------------------
My Poor English Skills...
You can play my VLDC12 entry here!




Would coin trails like these better communicate to the player that sliding is encouraged/intended?
It's good to add down arrow coins while leaving coin trails as it are (1st and 2nd Image)
Down arrow coins and coin trails can make you to notice to slide easier.
If you notice to slide on the low platform area(1st Image),you can also notice to slide on the high platform area.(2nd Image)

--------------------
My Poor English Skills...
You can play my VLDC12 entry here!
A revised version has been uploaded as per feedback from here, on the discord channel and from friends. Only concerns coin placements as outlined above.
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Forum Index - Important - The 12th Vanilla Level Design Contest - A Fuzzy Time

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