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[457] MarioMare, Inc.

Haha wow, an entry themed around WarioWare. This looks really neat, and I appreciate a low time limit per puzzle versus the prospect of getting softlocked upon failure. Neat use of text to hint at the puzzle and keep count of passed minigames. There's a pseudo-GameBoy look with the monochromatic layers 1 and 2. I think this should do well for its variety and laser focus. I hope you'll make more content; your post history shows some clear talent.

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Does this level use more than 24 secondary entrances? If yes, it can't be a valid entry.

Anyway, this gimmick sounds promising!
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Originally posted by Counterfeit
Haha wow, an entry themed around WarioWare. This looks really neat, and I appreciate a low time limit per puzzle versus the prospect of getting softlocked upon failure. Neat use of text to hint at the puzzle and keep count of passed minigames. There's a pseudo-GameBoy look with the monochromatic layers 1 and 2. I think this should do well for its variety and laser focus. I hope you'll make more content; your post history shows some clear talent.


Thanks for comments.

Originally posted by 7 up
Does this level use more than 24 secondary entrances? If yes, it can't be a valid entry.

Anyway, this gimmick sounds promising!


It used 23 secondary entrances(0x00 to 0x16).
This really reminds me of Supertails' WarioWare-styled level from VLDC1 in 2008, which dates back exactly 12 years ago...

Glad to see resurrecting that old VLDC level idea, Lsh0426! Keep up!
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MarioMare, Inc.
v1.10

fixed some graphic error.
modified some level.



v1.11

fixed typo.
I really like this level. While the idea how having mini-puzzles isn't entirely new, it's well developed here and it creates a neat unique experience. Good job with that! #smw{:TUP:}