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Ghost house switch blocks problem

There's a current bug when setting the graphic index into "Ghost House 1", the switch blocks look glitchy. Is there a way to fix this? And also, I need to enable the graphic index into "Ghost House 1", so I can use the ghost house intro and the layer 3 mist.
Gotta aim fast.
ExGFX and custom map16 tiles though I don't remember if switch blocks work correctly in ghost houses or not.
Originally posted by Ninja Boy
ExGFX and custom map16 tiles though I don't remember if switch blocks work correctly in ghost houses or not.

I tried this one and nope, switch blocks have their functions disabled in Ghost Houses but also (ironically) Switch Palace 1 (of course, it shares the same tileset with Ghost Houses but still).

In order to still use them in Ghost Houses, you can either disable that behaviour (be warned that you have to use Map16 tiles which act like tile 0x130 with that method) or use a combination of custom question mark blocks (which can be set to act like yellow exclamation mark blocks) and custom objects (doesn't look pretty in Lunar Magic but it gets the job done).