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some questions regarding custom abilities and animation
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - some questions regarding custom abilities and animation
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Hello. I want to make a SMW romhack that replaces Mario with Sonic, except it actually plays like a Sonic game.

More specifically, I want to make the player not have to hold down run to run, I want the player to spin jump and roll like sonic, and I want to add more frames to the player animations.

I have absolutely no experience in ASM hacking for Super Mario World. where and how do I start?
Not holding down run to run is an easy one byte modification, spin jumping and rolling are also possible, but i haven't tackled it yet to tell if it's hell to code or not, and... i'm not sure about the extra frames, some hacks have done this but i can't tell how limited it is.

All of that babbling aside, if you want to start coding in ASM, i recommend looking into Ersanio's asm tutorial, it's a pretty beginner friendly guide, and it links to other tutorials. and remember to start by tackling simpler things.

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my hack
Originally posted by Amine Retro
Not holding down run to run is an easy one byte modification
Hmmm, so all I need is to change one byte for automatic running? Can you elaborate on that part?
You can just change address $00D718 to 00 to have running enabled at all times, you can make this edit easily on an .asm file that has this:
Code
ORG $00D718
    db $00


Running this using asar should get that done.

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my hack
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Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - some questions regarding custom abilities and animation

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