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Auto Mario Sequencer help?
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So I recently found a hack I wanted to try out. But I have no idea on how to set it up! If you can't tell, I'm kinda new to this whole ROM hack thing. There is a user named Supermariorabbit2000 who has made a few things I need help with.

1: Auto Mario Stand and Auto Mario Sequencer. How do I set them up?

2: btsd-linux. Does it work for Windows? And is there anything in there I need to change?

3: How do I set up a ROM hack?

If anyone could help, that would be great.
Originally posted by Skunkboy99
1: Auto Mario Stand and Auto Mario Sequencer. How do I set them up?

You mean a level which plays without input by itself? The idea is simple: You typically use a slippery level with custom blocks which boost Mario. They aren't always necessary but it's typically easier to build a level around those blocks.

Originally posted by Skunkboy99
2: btsd-linux. Does it work for Windows? And is there anything in there I need to change?

"btsd-linux" You mean Block Tool Super Deluxe? That's depreciated for years (I think 6 to 8 years or so), almost no block in the section blocks section work with it as the current standard is Gopher Popcorn Stew.
(By the way: SMWC defaults to Windows. It's rare to see software which works on macOS or Linux only without a Windows counterpart.)

Originally posted by Skunkboy99
3: How do I set up a ROM hack?

The idea is simple: Download a clean SMW ROM (US version), get all the necessary tools you need (most importantly, Lunar Magic) and get all the resources you need for an automatic level.
Originally posted by MarioFanGamer
Originally posted by Skunkboy99
1: Auto Mario Stand and Auto Mario Sequencer. How do I set them up?

You mean a level which plays without input by itself? The idea is simple: You typically use a slippery level with custom blocks which boost Mario. They aren't always necessary but it's typically easier to build a level around those blocks.

Originally posted by Skunkboy99
2: btsd-linux. Does it work for Windows? And is there anything in there I need to change?

"btsd-linux" You mean Block Tool Super Deluxe? That's depreciated for years (I think 6 to 8 years or so), almost no block in the section blocks section work with it as the current standard is Gopher Popcorn Stew.
(By the way: SMWC defaults to Windows. It's rare to see software which works on macOS or Linux only without a Windows counterpart.)

Originally posted by Skunkboy99
3: How do I set up a ROM hack?

The idea is simple: Download a clean SMW ROM (US version), get all the necessary tools you need (most importantly, Lunar Magic) and get all the resources you need for an automatic level.


That's not what I mean. Some dude seems to have made a hack and linked it on a yt playlist. Is is ok if I share the playlist link? it's in the description.


Originally posted by Skunkboy99
That's not what I mean. Some dude seems to have made a hack and linked it on a yt playlist. Is is ok if I share the playlist link? it's in the description.

It's fine to link it, youtube links are a-okay.

That said, do you mean that they gave a link to a hack, and you're wondering how to run it? If the hack is in an IPS or BPS format, then you can use Floating IPS to apply that to a clean SMW ROM (you'll have to find one through Google). Then you can just run it in an emulator of your choosing (Snes9x, ZMZ, or bsnes-based emulators like Higan or Bizhawk are recommended).

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Sorry, I have to late... But i have found it the asm!



And so because a trick sound block...

Boost Blocks with Sound a 1DFC=35+- the Mirror
Code
db $37

JMP MarioBelow : JMP MarioAbove : JMP MarioSide
JMP SpriteV : JMP SpriteH
JMP Cape : JMP Fireball
JMP MarioCorner : JMP MarioBody : JMP MarioHead
JMP WallFeet : JMP WallBody

MarioBelow:
	LDA #$7F				; \ Set the player's x speed to 127.
	STA $7B					; /
	LDA #$50			; \ Play the "yoshi/Dragon coin" sound effect.
	STA $1DFC|!addr				; /
RTL

MarioAbove:
	LDA #$7F				; \ Set the player's x speed to 127.
	STA $7B					; /
	LDA #$50			; \ Play the "yoshi/Dragon coin" sound effect.
	STA $1DFC|!addr				; /
RTL

MarioSide:
	LDA #$7F				; \ Set the player's x speed to 127.
	STA $7B					; /
	LDA #$50			; \ Play the "yoshi/Dragon coin" sound effect.
	STA $1DFC|!addr				; /


SpriteV:
SpriteH:
Cape:
Fireball:
MarioCorner:
MarioBody:
MarioHead:
WallFeet:
WallBody:
RTL




print "When the player hits it, he/she flies off to the Right at max speed. Also makes a sound."


also Boost Right and Down 127 and Boost Left and Up -128

and now...

The Sensitive Bricks
Code

db $37

JMP MarioBelow : JMP MarioAbove : JMP MarioSide
JMP SpriteV : JMP SpriteH
JMP Cape : JMP Fireball
JMP MarioCorner : JMP MarioBody : JMP MarioHead
JMP WallFeet : JMP WallBody

MarioBelow:
	LDA #$CE				; \ Set the player's y speed to -50.
	STA $7D					; /
	LDA #$07
	STA $1DFC|!addr
	%kill_sprite()
	%give_points()
	%shatter_block()			; > Shatter the block with normal shards.

RTL

MarioAbove:
	LDA #$CE				; \ Set the player's y speed to -50.
	STA $7D					; /
	LDA #$07
	STA $1DFC|!addr
	%kill_sprite()
	%give_points()
	%shatter_block()			; > Shatter the block with normal shards.

RTL

MarioSide:
	LDA #$CE				; \ Set the player's y speed to -50.
	STA $7D					; /
	LDA #$07
	STA $1DFC|!addr
	%kill_sprite()
	%give_points()
	%shatter_block()			; > Shatter the block with normal shards.


SpriteV:
SpriteH:
Cape:
Fireball:
MarioCorner:
MarioBody:
MarioHead:
WallFeet:
WallBody:
RTL




print "A block that, when touched by the player, breaks instantly and causes the player to bounce a little."
Actually, But AddMusicK these sound effect $1DFC 35 Jump Mirror of $1DF9's sound effects, starting 36 at the contact sound.
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