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Disable Mario walking on custom goal sphere
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Disable Mario walking on custom goal sphere
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Ok, so I'm working on a new hack, its only in beta phase right now, but it is Super Mario 64 styled where the player will go around the map collecting stars.
I'm using this sprite called custom goal sphere to represent the stars at the end of the levels, but Mario walks when he collects them, Id like to know if there's a way to disable the walking?

I tried the smb3 version which does that, but for some reason the game freezes on me when the player collects it.
Also Id like to know if its possible to make it trigger secret exits 2 and 3 available on Lunar Magic 3.0+?

btw, I also tried this block and got the same problem of the game freezing.
I dont know what is causing it, I didnt aplyed any particular patch that affects the goal in any way in my rom.
Originally posted by Sprite Readme
; - Bit 1: 0 -> don't walk after touching the sprite, 1 -> walk.

That supposed to be in the sprite, you need to change the Extra Byte when you place the sprite in the level, in the "Extension" field

In your case, that should be 00.

To trigger the Secret Exits 2 and 3 you need to deal with $7E141C

LDA #$01 ;(1,2 or 3.)
STA $141C
Layout by Koopster
Oh thanks, I tought I had to modify the extra bytes in the .cfg file#smw{^_^;}
It all makes sense now.
Thanks for your help!
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Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Disable Mario walking on custom goal sphere

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