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Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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$7E007D by System
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E007D by System
Pages: « 1 » Link
Address Length Type Description Submitter
$7E007D 1 byte Player Player Y speed. #$00-#$7F = falling, #$80-#$FF = rising. #$80 is the highest upwards speed, while #$7F is the highest downwards speed. #$46 is the maximum fall speed, #$B3 is the normal jump speed, and #$A4 is the jump speed when fully running. System
Address has been updated with more detail.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E007D by System

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