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Overworld Questions

So I'm making this rom hack right now, but I'm not exactly familiar with the Overworld editor, and I have a problem at the current moment:

Is it possible to make 2 levels open up at the same time after clearing a level normally? because I have Yoshi's house in a different spot (To the left of level 105) and I'm not sure how if it's possible. if it isn't possible, then how would I go about adding a new ending, say, a keyhole, to a level to open the other level?
I scream at everything in fear.
in fear of the reality of the situation I am in.
That situation, you ask?
The situation of having the smallest brain in the multiverse.
I scream at everything because I am dumb.


It's sorta possible, but not recommended in most cases. The way you can do this is via Layer 1 event tiles, placed in #lm{owev1} mode. These allow you to place Layer 1 tiles that will appear after an event, which includes the actual path tiles. So just put the starting tile of the path to Yoshi's House as a Layer 1 event, and it'll effectively do what you want.

It is worth noting, though, that Layer 1 events are always part of what are known as "silent" event tiles. Silent event tiles will be created after a level like you would expect, but they do not visually appear until the overworld is explicitly reloaded (basically, they're not automatically uploaded to VRAM). The interaction is there, the graphics are not. So it's recommended you only use Layer 1 events for either non-graphical tiles (like the paths) or for tiles in another submap.


To answer your other question though about adding another exit, secret exits to a level will always activate its specified event, plus 1 (or +2/+3, if you use the new secret exit 2/3 goal tapes). So if the level activates event 1 with the normal exit, it'll activate event 2 with the standard secret exit. Be careful you don't end up with multiple levels activating the same event as a result, though; if another level uses event 2 as its normal exit and you then try beating that, you'll have issues (as the event can't activate twice!).

Since it sounds like you're currently using the original game's overworld as a base, it's worth mentioning that because of this, it's generally recommended that you nuke the original game map and start from scratch instead. It'll be much easier to structure levels that way without having to reorganize the original features. When just starting your hack, I'd actually recommend not even committing to an overworld yet until you have enough levels to commit to it with; just start with a square grid of all your levels side by side in the meantime.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Ah, I see. I'm probably going to go with adding a new keyhole, since level 105 is going to unlock Level 106 by the normal exit, and the yellow switch palace via the new keyhole, but then again, I'll also try nuking everything and starting from scratch before resorting to that. thank you for helping, I greatly appreciate it.
I scream at everything in fear.
in fear of the reality of the situation I am in.
That situation, you ask?
The situation of having the smallest brain in the multiverse.
I scream at everything because I am dumb.
If you don't want a step to be silent (i.e. have it actually appear during the event), then you need to use Layer 2 for that effect. One thing that I discovered some time ago is that it is possible to reveal more than one OW stage at the same time using a bit of GFX trickery. I created a short tutorial some time back for achieving this.
Ok, I have a new question, this time it's with the graphics, and I'm asking it here since I don't want to have to take up space creating a new thread.

Anyways, my question is, where are the graphics for the title screen's graphics held? specifically the title itself.
I scream at everything in fear.
in fear of the reality of the situation I am in.
That situation, you ask?
The situation of having the smallest brain in the multiverse.
I scream at everything because I am dumb.


They are stored in the Layer 3 graphics, aka GFX 28-2B (note that these are written in 2bpp graphics format rather than 4bpp).
Specifically, all of the tiles highlighted in green here from GFX 28/29 are used for the title:



(the tiles highlighted in red are used for the overworld, so avoid overwriting them)

You can also change which graphics files are used by actually just going to the title screen level (level C7) and changing its Layer 3 settings under #lm{l3gfxby}.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Thomas
They are stored in the Layer 3 graphics, aka GFX 28-2B (note that these are written in 2bpp graphics format rather than 4bpp).
Specifically, all of the tiles highlighted in green here from GFX 28/29 are used for the title:



(the tiles highlighted in red are used for the overworld, so avoid overwriting them)

You can also change which graphics files are used by actually just going to the title screen level (level C7) and changing its Layer 3 settings under #lm{l3gfxby}.
What!? Okay, so you can effectively change the Title screen by creating, for example a couple ExGFX's, and changing out GFX28/29?


Yep. You can use You can use the LG3/LG4 GFX file slots as well (normally GFX 2A/2B), just the original title screen never use those. But there should be plenty of space to make your title screen as big as you need it to be.

(that said though, just so you know you shouldn't jump into other people's help threads with your own questions! for quick questions it's usually recommended that you ask here instead)

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer