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Goal Type-Dependent Behavior (No Goal Sphere Walk) by Koopster
Forum Index - Valley of Bowser - Moderation Questions - Patches - Goal Type-Dependent Behavior (No Goal Sphere Walk) by Koopster
Pages: « 1 » Link
File Name: Goal Type-Dependent Behavior (No Goal Sphere Walk)
Submitted: by Koopster
Authors: Koopster
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: Essentially a patch that will make the goal sphere always behave as if it were in a vertical level: the "Course Clear!" text will appear instantly, there is no fade and no march - which is more than the usual hex edits do. On the other hand, goal posts will behave correctly in vertical levels (although their usage is no longer recommended - use tall horizontal levels instead!).

I believe this is how Nintendo intended those goals to function, but since the goal sphere has only been used in the only level that ends in a vertical section, it was fine to make it depend on the level type instead.
Screenshots:
The patch works for the most part, but there's one issue - Since $13CB is never cleared, hitting a goal tape after previously collecting an orb will cause the goal tape routine to behave like the orb's, even in horizontal levels. Once that's fixed, it should be good to go.

Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• Asar v1.71
• Snes9x v1.60
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - Patches - Goal Type-Dependent Behavior (No Goal Sphere Walk) by Koopster

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