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CLOUD TOWERS WALTZ
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 12th Vanilla Level Design Contest - CLOUD TOWERS WALTZ
Pages: « 1 » Link
Hello! First level made for a VLDC and, actually, first post ever!
https://bin.smwcentral.net/u/46263/CLOUD%2BTOWERS%2BWALTZ.zip
It is a level that uses number platforms... with the number removed! All based on trust. Its aesthetics are based on the sky levels from NSMBU, with added bricks.

Hope you like it!

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<3
I started to play this, so far I like the aesthetics and the gimmick, although I haven't played much of the more recent Super Mario games.

To sustain the platforms you use tile 1F0 it seems, that's cool, I don't always see this use.

I lost some Marios already, I'll try again tomorrow.

Also grey palette looks a bit bland, maybe some more elements of contrast would help the overall aesthetics.

So far so good.

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Thanks for the feedback!

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<3
Played your level. You should take a look when it's uploaded. I like the usage of non-numbered timed platforms and tile 1F0. I knew it was that tile, thanks to a bouncing koopa moving on it. Lost some lives in the process. I agree with quantuum about the grey palette. Some diversity might do. Then again, almost the same thing can be said about my alternate path.
I don't know if removing the number from the platforms is a good idea. Maybe it is better if there's something to indicate whether the platform is 4 seconds or 1 second.
Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 12th Vanilla Level Design Contest - CLOUD TOWERS WALTZ

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