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Warping mini puzzles

Hi,

Here is my attempt at a VLDC2020 level.

https://bin.smwcentral.net/u/46281/VLDC12%2B-%2BWarping.bps

I try to use the warp block to do things that are not normally possible.

Comments are greatly appreciated.
Is it to too long/short/boring/difficult/easy?

Did I do anything that will get me dq'ed?
I appreciate what you're going for with this level, but the indivdual setups feel pretty clunky in how they're implemented. The very first room alone took me several tries to get through, because it took me a while to figure out what was even happening. And frankly, even once I did understand what I was expected to do, it still took me a few tries because it felt more like luck than anything else.

The second room was actually pretty clever in its setup, but there really should be a reset door or something, since the puzzle is very tight on time and can easily be screwed up.

The third and final room feels like it's very close to being a kaizo-light setup, so you should tone it down a bit. Also, I don't see the point in having the midway point there (especially if the munchers automatically take it away anyway), since it's the final room and is pretty much impossible to die there anyway.

So yeah. Interesting mechanic, but it needs some work for the level itself to really be both fair and fun to play.
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Thanks for these comments.

I will see if I can incorporate any of them.

The checkpoint in the third room is there so you dont have to play the first two rooms again if you die or loose the shell, but maybe your reset door suggestion could work well here.