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The Old-School Level Design Contest ends in
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Mad Oak Manor
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 12th Vanilla Level Design Contest - Mad Oak Manor
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So, I already submitted the level to the submissions thread, but even though the deadline is almost here, feedback is always nice.
The level is full of 1F0, chainsaws,timed lifts and also some ropes, nothing too special, but im sure its good enough, probably.





Download

The level had a name change but not a lot changed in the level overall.
I hope the level is not unfair or anything.
Originally posted by Dan Drigues
Since im not fully sure how to make timed lift graphics work with ropes and saws being in the same level

You should be able to insert this file into the SP4 slot of your level, and you'll be able to have both working! (though you wont be able to use vertical or diagonal bullet bills, or the ball connected to the rotating platforms.)

Will play this shortly, your level last year was one of my favourite so excited to give this a try!
Originally posted by Hobz
Originally posted by Dan Drigues
Since im not fully sure how to make timed lift graphics work with ropes and saws being in the same level

You should be able to insert this file into the SP4 slot of your level, and you'll be able to have both working! (though you wont be able to use vertical or diagonal bullet bills, or the ball connected to the rotating platforms.)

Will play this shortly, your level last year was one of my favourite so excited to give this a try!

Thanks a lot for the help! It ended up working perfectly, I changed the level name just so that it makes sense now, im gonna edit the thread next to update the level and add some new screenshots.

I hope you like this one as much as you liked my previous level!
I played this and thought it was awesome. Great work!
Originally posted by Dan Drigues
I hope you like this one as much as you liked my previous level!
i LOVED this one as much as i loved the previous one! Once again you've made an early contender for my favourite level of the year!

there are a few moments with issues regarding clarity of what you're supposed to do during the koopa hopping segments (since you're focused on landing on the koopa, then quickly have to assess the timing of the obstacle in 2 bounces) but honestly if I had to choose between a more forgiving obstacle with no timing window and what's there now, i would easily choose what you already have.

You strike a perfect balance between difficulty and fairness a lot of designers struggle to grasp. It's very challenging in a way that skews toward fun rather then frustration. There's not much i can say to try to improve what you have because it's clear you're much better at this than i am. another home run friend, great job!
This was super neat! Very fun to play, nothing felt unfair, level looked nice, all around a great experience.
Very late response but im glad you all enjoyed it!
I just updated the thread to have the same version of the level that I uploaded to the submissions thread.

Originally posted by Hobz
there are a few moments with issues regarding clarity of what you're supposed to do during the koopa hopping segments
I fixed some things that where bugging me, like the koopa hopping and some other sections to be a little more fleshed out and fair.
Overall, thanks for playing my level!
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 12th Vanilla Level Design Contest - Mad Oak Manor

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