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[021] Haunted Fun House
Forum Index - Important - The 12th Vanilla Level Design Contest - [021] Haunted Fun House
Pages: « 1 »
Hoo boy... I had some delays with working on this, a few scrapped ideas, but I ended up going with this theme!

When someone asks "What is up?" some may respond "The ceiling!"... or in this case "The floor!" Try not to get too dizzy trying to traverse this topsy-turvy haunted house...

Levels used: 21, 25, 26, 27 (Main level + 3 Sub levels)
Secondary Exits: 7
Modified Map16 Pages: 3 and 82
Checkpoint? Yes

There are also two huge shortcuts (and a small one)... think you can pull them off?

Admittingly, it's a tad basic since I never learned how to use exGFX or tile merging, and it's been ages since I've done any proper ROM hacking. While I am slightly intimidated, I feel confident that my work is pretty decent!

The Haunted Fun House

The aesthetics are a bit basic, but the level doesn't look bad so it's fine. I liked the idea you based it around, and it was interesting because you could already see where you eventually had to end up going to progress, but you were just in the wrong "orientation". Also cool how the same sprites resulted in different obstacles when going through the doors. I got a bit annoyed at the two Boos with the Boo Ring, because I kept getting hit by something, but it's probably more my fault than the level's. Overall I liked it and you did a good job with its gimmick.
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Forum Index - Important - The 12th Vanilla Level Design Contest - [021] Haunted Fun House

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