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Apex of Ascension
Forum Index - Important - The 12th Vanilla Level Design Contest - Apex of Ascension
Pages: « 1 »
wall running is underrated

Aside from any feedback related changes, this level is basically finished. Feedback would be really appreciated.

Now play the level please.

Update: Tweaked the palette of certain objects for better clarity
Played it and it was very interesting! Though I must say, the aesthetics, while good, took me a while to get used to. Perhaps it could be me? I dunno.

For example, the gray ledges that you can stand on are a little too dark and easily blend in with the bricks around it. Speaking of the bricks, they could conversely be darkened. Furthermore, the palette the one-sided walls for wall-running that you can and cannot get through have a palette that looks similar when you wall-run along them, as the palette for the former wall blends in with the BG and whatnot. Try making them more distinguishable.

Edit: Also, in the part with the first P-Switch, you can get through the helper ledge under the wall triangle adjacent to a P-Switch ?-block wall to run through.

My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!
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Forum Index - Important - The 12th Vanilla Level Design Contest - Apex of Ascension

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