I managed to overcome my procrastination and creative block to submit something this time around, and I'm pretty happy with this one.
I present to you:
Here's a few screenshots previewing the level.
Originally I had a couple of ideas for this level I wanted to try; for example making it more puzzle focused where you have to look at hieroglyphs on the wall to advance, or having forced damage tanking where you need to manage your powerups wisely. But in the end good ol' platforming ended up working best for it. I used some enemy types I've never worked with before so it was fun coming up with unique setups. Like I stated at the beginning, I really like how it turned out, hope you do too. Thanks!
5 STAR POINTS!