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[112] Actual Loopholes
Forum Index - Important - The 12th Vanilla Level Design Contest - [112] Actual Loopholes
Pages: « 1 »
i uh, hope you didn't spend too much time on this because it's just gonna get dqd

between this and bldc i feel like you're giving yourself a bad reputation in our restrictive ldcs.

Man, these loopholes are genuinely funny and I doubt they're vanilla (particularly the custom status bar and Snes9x detection). But jokes aside, this entry is actually very nicely done. I couldn't figure out what the key was for, and the vine from the turnblock I hit with it didn't lead me anywhere. Is there supposed to be a secret exit, even though that's not allowed?

My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!
I can understand banning zsnes, but snes9x? come on.

Hey this is me, Darkslayer.

There's always more show. And you can call *qantuum's goals* dumb, or bad, or unrealistic, but there is nothing more realistic than that. You never get a happy ending, 'cause there's always more show.
Based on what?

based on the responses to this thread, i think this level is going to be disqualified 😟

I played the level. It does work, but only on BSNES or Bizhawk. I did play this entry with bad sound effects. Sorry. It's my PC to blame.
For the most part it isn't good. Check the level and my thoughts on the YouTube description. You'll find in the Video showoff - final thread.

You can download my VLDC12 entry Here - final update
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Forum Index - Important - The 12th Vanilla Level Design Contest - [112] Actual Loopholes

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