Hey Guys !
for my level I'm using this
Walljump/stick UberASM, and a edit of this
Dissapearing Block, so the block also triggers from the side.
here is the edited version of the block, the UberASM we didnt have to change.
So the Problem:
When jumping onto the block mario gets into the "jumping off" position. but when the block disappear mario stays in that position since he doesnt realise that there isn't a block anymore on the position he jumped.
Maybe solution ? :
would it be possible to put in a routine to check if the block where mario jumped on is 25 and if yes, breaks out of the "stick on wall
" state and reset his y speed to 0 so he drops ?
Here the video example.
(ignor the graphics, I didnt import the animation yet)
I'm pretty new to ASM in general and dont realy understand alot about it, thats why I try my luck here.
Thank you so much if someone could help, i realy appreciate the help and effort <3 <3 <3
I GOT IT WORKING ! THANK YOU ANYWAY FOR READING <3