Banner
Views: 859,943,006
Time:
25 users online: 7 up, AnasMario130, AnEvilGhost,  Anorakun, ASMagician Maks, Darolac, DasFueller, Eduard, Evernn, Freitasth, Gammed Z, HamOfJustice, ideka13, Infinity, jardeson02,  Linkdeadx2,  Meirdent, monkey03297, NewPointless, Nicoke42, nnj, Noobtella, RandyMarsh4108, Rykon-V73, SimFan96 - Guests: 61 - Bots: 99 Users: 47,539 (2,194 active)
Latest: DeLinn90
Tip: Remember, if you place a moon, midpoint, or Dragon Coin using direct Map16, it will always respawn when you re-enter that sublevel. Use the extended object instead.Not logged in.
Super Mario: The Friends' Rescue - First Demo
Forum Index - SMW Hacking - Works in Progress - Hack Testing - Super Mario: The Friends' Rescue - First Demo
Pages: « 1 »
Wello, this is the first demo of my first hack, it needs some beta testing


Exits: 13


Screenshots:





Download


--------------------
Kirbo was here
Please don't click here



WIP Hack:

Download Link
It's pretty impressive for a first hack, quite good with some minor issues.

Mario's House: You just need one message box in that level, apart from the Save Block. Messages kind of mess up:





This message can also be read in Keelhaull Beach 3:


Mushroom Meadows 1: A coin indicator would be a good idea to know that the wall is fake, also, I suggest making the upper part solid, as Mario can go up and can't go through wall on the other side:






I think increasing the timer a bit may be good, just a suggestion.

In the oveworld there isn't a yellow dot for Mushroom Meadows 2:



Mushroom Meadows 3: Cutoff in the sublevel where the secret exit is:



Mushroom Meadows A:
The indicator is there but, the same issue where Mario can go up is still there:



Also, Big Mario can't pass easily between the Munchers and the small pipes:



Mushroom Meadows 4:
The secret passage works great here, keep it in mind for the passages in Mushroom Meadows 1 and Mushroom Meadows A:



The 4th Peach Coin didn't appear on my first run, but it did in the second:



Minor cutoff between the rope and the foreground, also between the lava and foreground, but don't mind about that one:



Mushroom Castle: Cutoff between the castle blocks and the foreground, also a wrong corner tile between the foreground where Mario is standing and the semi-solid ground:



Keelhaul Beach 1: The location of the 2nd Peach Coin is kind of weird, cause there's a blue pipe next to the checkpoint which takes Mario to the underwater sublevel but the coin is kind of far from the checkpoint and you have to return back there after getting it. Apart from that you can skip the underwater section by swimming under the level:





Here it would be a good idea to increase the timer because of that.

Keelhaul Beach 2: It's possible to enter the upper pipe to get the secret exit, apart from the first one:



Also, cutoff between the clouds and the pipe:



K. Koopa's B. Ship: Mario can't get the 5th Peach Coin in a normal way. You have to do a tricky swim under the ship to get it. You might want to change the coin location or shorten one or two tiles that last ship where the pipe is:





Keelhaul Beach 3:
You can swim under the level as a shortcut:



The 5th Peach Coin glitches because it's located in a subscreen boundary and you can farm some lives because of that. You can increase or decrease the coin position by putting it one tile up or lowering the coin 1 tile:



Keelhaul Beach 4:
Big Mario can't get the Fire Flower unless he does a precise duck jump:



Also, there are only 4 Peach Coins.

Keelhaul Tower:
There are some doors that can't be accesed, that one for example:



If you enter the door in the upper part of the screenshot (almost can't be seen), you're supposed to get the 4th Peach Coin, but after entering it, the coin's not there for some reason:



This is the most unfair part of the hack, Mario has to get hurt by the Urchin to get the 5th Peach Coin and have a reserve Mushroom because Mario has to be hurt again to come back:



The battle against Clawgrip uses the SMAS: SMB3 - Castle Music instead of a boss music and the song finishes while fighting against the boss:



Most of the issues are easy to fix. Apart from that, the hack is quite good! Looking forward to a next demo!
I played it, And it is quite good, But it has some small bugs like these:

In the Ship level of world 2, It is not possible to get the Star coin because the Ship won't let you pass:



And in the third level of World 2 there is an error in the boundaries which makes the Star coin look like this:



And in the fight against the boss in the Tower level has no music.

Other than that the game is very good, The Sprites, Music, Level design are very well done.
Originally posted by N450
Apart from that you can skip the underwater section by swimming under the level

Originally posted by N450
You can swim under the level as a shortcut


How did you manage to skip those parts? Like, I closed the bottom parts. Unless it's a glitch

Originally posted by N450
Cutoff between the castle blocks and the foreground, also a wrong corner tile between the foreground where Mario is standing and the semi-solid ground


Sorry, but I'm going to have to leave these corners wrong, because every time I saw it, it looked like an arrow

Apart from that, everything is fixed

--------------------
Kirbo was here
Please don't click here



WIP Hack:

Download Link
Originally posted by edgar
How did you manage to skip those parts? Like, I closed the bottom parts. Unless it's a glitch

This is a glitch of vanilla smw, doesn't matter if you close these parts the player can still swim below the level, I think there's a fix for this but I didn't find it

--------------------
Just some Ys fan lol
Originally posted by KiloMinimo
Originally posted by edgar
How did you manage to skip those parts? Like, I closed the bottom parts. Unless it's a glitch

This is a glitch of vanilla smw, doesn't matter if you close these parts the player can still swim below the level, I think there's a fix for this but I didn't find it

Well, have this fix then

Or just properly close down the entire bottom-most part of the level to avoid unintended shortcuts.
Well, I uploaded the hack in the section, hope it will not be rejected...

--------------------
Kirbo was here
Please don't click here



WIP Hack:

Download Link
Pages: « 1 »
Forum Index - SMW Hacking - Works in Progress - Hack Testing - Super Mario: The Friends' Rescue - First Demo

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy