Tip: Be aware that if you put a coin over a question block, unless you apply this hex edit, it will create an invisible solid block above the ? Block if the block is hit first.
These are the platforms from SMW2 that have a counter that decrements when you jump off them and explode when the count is spent. GFX included and comes in the original 32x32 and also a 16x16 size.
Comes with 8 CFGs, 4 for small platforms and 4 for big.
This is a disassembly of the mushroom scale platforms. However, the range is now set via extra bit + added support for the SMB styled platforms as well, since I have not found them here.
The latest version of the NPC sprite. Unlike the original, this version allows for as many as 32 unique messages per level. It also supports multiple messages and even random messages.
The NPCs are now more fluid in movement and support more options like staying on ledges and stopping before turning around. Various other customizable options are included as well.
The newest feature is that it now works on real hardware.
This bullet Bill cannon moves up and down along a wall, and stops when it hits a floor or ceiling. Its X position determines weather it shoots right or left, but the extra bit sets it to shoot towards Mario always (and changes the palette). Speed, firing rate, and palettes can be changed easily in the CFG or ASM file (depending whether the cannon shoots only in one direction or towards Mario).
Screenshots:
This resource is identical to the Wall Scaling Bullet Bill Shooter by the same author. The original submission was accidentally updated years ago with the wrong files, and it's now unlikely that the original code can be found again.
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