Banner
Views: 933,749,014
Time:
18 users online: Arity, Azula16, Bensalot, Boosius,  Deeke, Dispace, Fullcannon, Hayashi Neru, IronFoxGaming,  JamesD28, JupiHornet,  Lazy, LiamBLOL, MallyFractal, MarioSonic4life,  RussianMan, Sonikku, The_Uber_Camper - Guests: 66 - Bots: 173 Users: 52,100 (2,119 active)
Latest: Polygloom
Tip: Don't replace the first two Map16 FG pages unless you explicitly know what you're doing, or objects may act strangely.
Not logged in.
$00DC2D by HammerBrother
Forum Index - Valley of Bowser - Moderation Questions - ROM Map - $00DC2D by HammerBrother
Pages: « 1 » Link
Address Length Type Description Submitter
$00DC2D 75 bytes Mario physics Routine that updates the player's X and Y position by X and Y speed. Here is the formula:

M = $SS/$10

M is the approximate amount of pixels the player has moved per frame. SS is the value in $7B or $7D.
HammerBrother
An update with more detailed information was submitted and approved.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - ROM Map - $00DC2D by HammerBrother

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks