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Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once.Not logged in.
Magikoopa teleports inside solid blocks?
Forum Index - SMW Hacking - SMW Hacking Help - Magikoopa teleports inside solid blocks?
Pages: « 1 »
Basically that's it not sure what's the reason, the blocks I'm using act as the grey stone blocks and also I'm using them in a layer 2 level not sure if that matters.
Or is it normal for the magikoopas to act this way?
Actually it matters. Apparently magikoopas and layer 2 don't match for some dumb reason... so yeah, you may have to stick to a layer 1 setting for these. It is impossible to circumvent this.

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Twitter
Originally posted by Katerpie
Actually it matters. Apparently magikoopas and layer 2 don't match for some dumb reason... so yeah, you may have to stick to a layer 1 setting for these. It is impossible to circumvent this.

Oh really... that sucks, I guess I can use a different sprite. Thanks for answering #tb{:j}


Well, it's not really impossible. It just takes a bit of recoding to fix it.

Here's a quick patch I threw together to try that, it's not super thoroughly tested though so no idea if there'll be an issues with it, but it *should* work:

Code
!1588 = $1588

if read1($00FFD5) == $23
	sa1rom
	!1588 = $334A
endif


org $01BE45
	autoclean JSL CheckWallsAndFloor
	BCS +
	RTS
org $01BE4F : +
	
freecode
CheckWallsAndFloor:
	CLC
	LDA !1588,x
	BIT #$04
	BEQ .nope	; not on ground
	AND #$43
	BNE .nope	; inside block
	SEC
  .nope
	RTL


Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Thomas
Well, it's not really impossible. It just takes a bit of recoding to fix it.

Here's a quick patch I threw together to try that, it's not super thoroughly tested though so no idea if there'll be an issues with it, but it *should* work:

Code
!1588 = $1588

if read1($00FFD5) == $23
	sa1rom
	!1588 = $334A
endif


org $01BE45
	autoclean JSL CheckWallsAndFloor
	BCS +
	RTS
org $01BE4F : +
	
freecode
CheckWallsAndFloor:
	CLC
	LDA !1588,x
	BIT #$04
	BEQ .nope	; not on ground
	AND #$43
	BNE .nope	; inside block
	SEC
  .nope
	RTL

I'm kinda new with lunar magic, how do you apply a patch, with asar?
Originally posted by Mikelan
I'm kinda new with lunar magic, how do you apply a patch, with asar?

Yes.

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Okay, my layout looks ugly.
well didn't work, but is fine
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