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Boss Editing

Pretty new to Lunar Magic. I'm working on my second hack now. I can insert ASM. I have been able to make a Reznor boss fight, although I'm wondering how to remove the exploding animations. Also I have a Lemmy boss fight, and I'm wondering if anyone can tell me how to make the fight RNG when you enter into it. Thanks to anyone who can help.
Originally posted by oneframejames
I have been able to make a Reznor boss fight, although I'm wondering how to remove the exploding animations.

To disable the bridge breaking you can use the hex edit here, which just means applying this small patch with asar:
Code
org $03989F
db $EA,$EA,$EA,$EA

Alternatively, if you want to do that but also have more options for the boss, you can use the customizable variant.

Originally posted by oneframejames
Also I have a Lemmy boss fight, and I'm wondering if anyone can tell me how to make the fight RNG when you enter into it.

The boss should be random everytime you enter it, unless you use something that resets the RNG like the retry patch. In that case you can put one or more sprites which uses RNG (for example, a fuzzy) in the room with the boss door (making sure it spawns but it's not on screen). This will effectively make the fight RNG assuming the player doesn't enter at the same frame everytime (of course you need to make Mario not respawn inside the fight if you're using retry).
Thanks. Very helpful.