It totally was patched out from the beginning and not patched out after realizing we all forgot to think about it before going live.
Originally posted by MiniMawile303
If it is, then why isn't it listed?
No clue what you're talking about, it's clearly right there at the bottom of the list where it's been the whole time and wasn't added in after realizing we forgot something.
"cape turnaround fix"
"throw direction consistency fix"
"L/R scrolling disabled"
These "quality of life patches" seem extremely limiting in some cases. Why do these contests always force people to use a baserom which is that far removed from vanilla?
"cape turnaround fix"
"throw direction consistency fix"
"L/R scrolling disabled"
These "quality of life patches" seem extremely limiting in some cases. Why do these contests always force people to use a baserom which is that far removed from vanilla?
"cape turnaround fix"
"throw direction consistency fix"
"L/R scrolling disabled"
These "quality of life patches" seem extremely limiting in some cases. Why do these contests always force people to use a baserom which is that far removed from vanilla?
And for what reason would you need these patches turned off anyway? I'd agree with you if it was something ala OLDC, but you can still design around QoL patches at your own discretion.
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"cape turnaround fix"
"throw direction consistency fix"
"L/R scrolling disabled"
These "quality of life patches" seem extremely limiting in some cases. Why do these contests always force people to use a baserom which is that far removed from vanilla?
And for what reason would you need these patches turned off anyway? I'd agree with you if it was something ala OLDC, but you can still design around QoL patches at your own discretion.
Well patched cape is just a completely different powerup. Playing a level that has been designed for vanilla cape with the turnaround patch on wouldn't make much sense.
The throw direction consistency fix can break sections also of course. Just a few days ago I made a level and realised later that the inconsistency has been disabled for a custom sprite I was using. That nullified the intended way to do the level (as it was making use of the fact that you can't aim while spinning but only while normal jumping). If a level doesn't absolutly require it I see no reason to have it. It is something that influences design and what you can/can't do a lot when it's applied.
L/R scrolling is helpful and even needded for some glitch tec. It's also just fun to play around with the spawns in a level. Again something that I think should only be patched on a per level basis if absolutly needed.
L/R scrolling is helpful and even needded for some glitch tec. It's also just fun to play around with the spawns in a level. Again something that I think should only be patched on a per level basis if absolutly needed.
I understand your side and I get that screen scrolling is helpful in some cases, but as MFG pointed out, it's also detrimental in the sense that you can break a lot of stuff with it, so it was decided that patching it out was necessary.
The cape fix also makes our lives easier as turning around while flying is costly. I don't think a lot of people will be confident about designing their entries around capes, but it's something to take in mind either way!
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